A first playthrough can be gloriously messy: missed clues, rushed choices, and mechanics you do not fully understand yet. Going back with context changes the whole experience, and suddenly the same game starts revealing a very different side.
Familiar scenes hit harder, small details stop feeling small, and choices that once seemed harmless carry a lot more weight. For obvious reasons, we left roguelikes out of this one, since replayability is already baked into their design from the start.