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Unclassifiable: 15 Great Video Games That Don’t Fit Any Genre You Know

1-15

Ignacio Weil Ignacio Weil
Gaming - September 5th 2025, 19:00 GMT+2
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UFO 50 (2024)

Cracking open UFO 50 feels like finding a time capsule full of games from a universe that never existed. Fifty titles, all wildly different, but bound together by a shared retro aesthetic and the illusion of a long-forgotten console library. One moment you’re blasting through a shooter, the next you’re puzzling over mechanics that only make sense in this odd alternate timeline. Each one is fully fleshed out, not a mini-game or side distraction, but a complete vision with its own quirks. The anthology isn’t just variety for variety’s sake – it’s an experiment in game history itself. The longer you play, the more it feels like peeking through a portal into an alternate past where creativity ran rampant. | © Mossmouth

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The Longing (2020)

In most games, waiting is a punishment. Here, it’s the entire point. The Longing casts you as a solitary creature, left to bide time for 400 real-world days until a slumbering king awakens. What you do with that time is entirely up to you: explore caverns that take literal hours to cross, collect odd keepsakes, or sit in your tiny home while the clock ticks away. The strangest part is how easy it is to feel attached to that empty waiting. The Shade’s loneliness becomes your own, and the quiet moments start to matter more than any dramatic reveal. By the end, you’re not sure if you played a game, lived alongside one, or something in between. | © Studio Seufz

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Death Stranding (2019)

A ruined America, a backpack stacked taller than your character, and a road full of ghosts – welcome to Kojima’s strangest experiment yet. Death Stranding disguises itself as a delivery job simulator but grows into a meditation on connection and isolation. The brilliance lies in how those themes show up in gameplay: roads and ladders built by other players dot your world, silently helping you survive. The loneliness is heavy, but you’re never quite alone. It’s equal parts sci-fi epic, hiking endurance test, and collaborative art project, stitched together with a cast that looks like it walked straight off a movie set. Trying to categorize it is like trying to bottle fog – it slips away no matter what label you stick on it. | © Kojima Productions

Disco elysium

Disco Elysium (2019)

Some games ask you to make choices. This one makes you wrestle with your own mind while you do it. In Disco Elysium, your skills aren’t just numbers on a sheet – they’re voices in your head, arguing, seducing, mocking, and guiding you down paths you never planned. What begins as a murder investigation turns into a sprawling portrait of ideology, addiction, and identity. The writing snaps between humor and despair without missing a beat, and every failed dice roll is as memorable as the victories. It’s a detective story, yes, but also a hallucinatory political manifesto and a comedy of personal collapse. No single genre could hold it all. | © ZA/UM

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Reventure (2019)

What if the joke wasn’t winning, but all the ridiculous ways you could fail? That’s the joy of Reventure, a tiny adventure game with a hundred possible endings. Every odd decision – swinging your sword at the wrong person, wandering off in the wrong direction, even refusing to play along – creates a punchline. The world resets, the counter ticks up, and you’re encouraged to break the rules even harder next time. It mocks the tropes of old-school adventure games while also celebrating them, delivering surprises in places you didn’t think to look. Underneath the silliness is a sharp little design experiment: a reminder that in games, “wrong” can be the most fun way to play. | © Pixelatto

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Outer Wilds (2019)

The first thing you see is a campfire under a fragile sky, and that quiet moment sets the tone for everything that follows. Exploration here isn’t about filling checklists – it’s about chasing curiosity into the heart of a dying solar system. Each planet hides a riddle, from collapsing sands to cities carved inside alien shells, and every discovery reshapes what you think you know. The time loop forces you to start over, but instead of grinding progress, you carry knowledge forward. Slowly, the mysteries knot together into something breathtaking, melancholy, and inevitable. It’s less a space sim than a love letter to curiosity itself. | © Mobius Digital

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Nier: Automata (2017)

Mechanically, it looks like an action game: slash enemies, dodge projectiles, repeat. But Nier: Automata refuses to sit still long enough for you to pin it down. The camera shifts, the combat mutates, and suddenly you’re piloting a ship, then reading a text adventure, then questioning the meaning of free will. The shifts aren’t gimmicks – they’re deliberate cracks in the facade, pulling you deeper into its story about androids, humanity, and despair. It’s as stylish as it is philosophical, and by the time the final credits roll (after multiple endings), the label “action RPG” feels hopelessly inadequate. What you’ve really played is an argument about existence itself. | © PlatinumGames

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Dungeon of the NecroDancer (2015)

Mixing roguelikes with rhythm games should have been a disaster, but somehow it works – and works brilliantly. Dungeon of the NecroDancer asks you to fight monsters, swing swords, and dodge traps, all while moving in time with the beat. Miss the rhythm, and you’re toast. Hit it perfectly, and the dungeon becomes a living piece of music. The result is as tense as it is hilarious, with players bobbing their heads while frantically trying to stay alive. It’s not quite a rhythm game, not quite a dungeon crawler – somehow both and neither. And that sweet spot, where genre definitions collapse, is where the game shines brightest. | © Brace Yourself Games

The Stanley Parable

The Stanley Parable (2013)

A narrator tells you what to do, and you… don’t. That tiny act of rebellion spirals into one of the most self-aware, fourth-wall-breaking experiences in gaming. The Stanley Parable is less about completing objectives and more about questioning what an “objective” even is. Do you follow the voice? Do you defy it? Either way, the game adapts, leading you through branching paths that are equal parts satire, philosophy, and absurd comedy. It’s a parody of video games, but also a game about parodies, about choice, about you. It’s not an adventure game, it’s not a walking simulator – it’s an argument, a joke, and sometimes, a punchline aimed directly at the player. | © Galactic Cafe

Antichamber

Antichamber (2013)

Step into a hallway, and suddenly the rules of geometry betray you. That’s the essence of Antichamber, a first-person puzzle game where logic gets tossed out the window. Staircases loop back into themselves, doors vanish when you turn around, and progress comes not from brute force but from rethinking how space and perception work. It’s an experience designed to frustrate and enlighten in equal measure. Calling it a puzzle game feels too shallow, because what it really does is dismantle your assumptions about how games (and the world) should behave. At times it feels like a Zen koan in digital form – confusing, enlightening, and utterly unforgettable. | © Demruth

Catherine MSN

Catherine (2011)

Nightmares don’t usually involve frantic block puzzles, but in Catherine, that’s exactly what anxiety looks like. By day, you’re navigating a tangled love triangle, making choices in smoky bars and awkward conversations. By night, you’re climbing collapsing towers of cubes while sheep-men fall screaming around you. The wild part is how naturally these two halves bleed into each other: the puzzles are a metaphor for guilt and indecision, and the story makes those mechanics sting. It’s melodramatic, surreal, and brutally difficult, yet also tender in the way it explores commitment and fear. Few titles dare to turn everyday relationship stress into something this theatrical, and none with such style. | © Atlus

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Spore (2008)

No other release has tried to let you play the entire history of life itself in a single sitting. In Spore, you don’t just create a creature – you guide it from single-celled blob to tribal leader, city builder, and finally, spacefaring civilization. The scale is ridiculous, the ambition astronomical, and the tone swings from goofy to awe-inspiring. One minute you’re attaching silly mouths and legs in the creature creator, the next you’re making decisions that shape galactic politics. It’s a toybox as much as a strategy sim, overflowing with possibilities, many of them gloriously weird. | © Maxis

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Killer7 (2005)

Boot up Killer7 and you’re immediately thrown into a fever dream of assassins, political conspiracies, and haunting cel-shaded corridors. The mechanics resemble a rail shooter, but nothing else plays like it – characters swap personalities mid-story, enemies laugh like maniacs before exploding, and the plot drips with surrealist imagery. It’s less about winning and more about being consumed by its strangeness. Players still debate whether it’s art, satire, or a kind of narrative performance piece disguised as a video game. Whatever it is, it’s unforgettable: stylish, abrasive, and impossible to categorize without doing it an injustice. | © Grasshopper Manufacture

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Katamari Damacy (2004)

It starts small: a paperclip here, a toy car there. But by the end you’re rolling up skyscrapers, continents, and clouds themselves into one colossal ball. Katamari Damacy is pure absurdity dressed up as simple physics. Its charm comes from how seriously it takes its nonsense – you’re doing the bidding of the flamboyant King of All Cosmos, after all. There’s no deep strategy, no gritty realism, just the hypnotic rhythm of rolling and collecting until everything in sight sticks. Trying to pin it down as “puzzle” or “action” misses the point. It’s more like play in its purest form: joyful chaos with a funky soundtrack. | © Namco

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Lemmings (1991)

Back in the early ’90s, Lemmings confused and delighted players by giving them a problem they’d never seen before: a mindless parade of tiny creatures, marching straight toward disaster. You don’t steer them directly – you assign jobs, like digging or building, and then watch the chain reaction unfold. Half the fun is the panic that sets in when too many start tumbling into lava or marching off cliffs. It’s frantic, darkly funny, and oddly strategic, yet not quite a puzzle game in the traditional sense. It carved out its own space, inspiring imitators without ever being fully defined itself. Even today, it feels like a one-of-a-kind experiment. | © DMA Design

1-15

When we talk about video games, we usually think in terms of genres – RPGs, shooters, platformers, strategy, and so on. But every now and then, a game comes along that refuses to be neatly labeled. These are the oddballs, the experiments, the rule-breakers that blend mechanics, subvert expectations, or simply invent something entirely new.

In this list, we’re highlighting 15 unclassifiable video games – titles that critics, players, and even their creators struggle to categorize. From the surreal joy of Katamari Damacy to the haunting patience of The Longing, these games prove that some of the most memorable experiences in gaming come from breaking the rules of genre altogether.

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When we talk about video games, we usually think in terms of genres – RPGs, shooters, platformers, strategy, and so on. But every now and then, a game comes along that refuses to be neatly labeled. These are the oddballs, the experiments, the rule-breakers that blend mechanics, subvert expectations, or simply invent something entirely new.

In this list, we’re highlighting 15 unclassifiable video games – titles that critics, players, and even their creators struggle to categorize. From the surreal joy of Katamari Damacy to the haunting patience of The Longing, these games prove that some of the most memorable experiences in gaming come from breaking the rules of genre altogether.

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