What if Wikipedia was a horror game – an endless, shifting maze where knowledge pulls you deeper, the exits are an illusion, and the only way forward is through the void?

Ever played a liminal space horror game? The kind where hallways stretch forever, doors lead to nowhere, and the air feels just a little too thick? Now imagine that, but instead of eerie yellow wallpaper and flickering fluorescents, you're wandering an infinite museum. A game where the exits are an illusion, and the knowledge is as endless as the void. Welcome to the Museum of All Things, a procedurally generated nightmare built on Wikipedia itself.
The Hallways Never End, And Neither Does The Information
Built in the Godot Engine by Maya Claire, with eerie audio by Neomoon's Willow Wolf, this "museum" spawns exhibition spaces from Wikipedia pages as you explore. The more cache memory you feed it, the bigger it grows. It has no corridors – just infinite rooms folding in on themselves, each neatly labeled, yet completely devoid of context.
Instead of hyperlinks, little arrowed signs beckon you deeper. You step through a doorway marked "The Doppler Effect," only to emerge in "List of Unusual Sounds," then "Hearing," then "Auditory Hallucinations," then – Silence. The lights flicker. Did that air vent just whisper? Was that a distant announcement, or your own brain unspooling?
Knowledge Is Power, But Here, It’s A Curse
Technically, this is an educational (and incredibly cool) tool. You can even escape back to the real world by opening the pause menu and jumping to the actual Wikipedia page. But at some point, you stop caring about knowledge and start caring about survival. The walls rearrange themselves with indifferent elegance. The polished floors reflect the exhibits, but never you. And then you realize: this space is both infinite and crushingly small. You were never meant to leave. Not really.
It’s free on Itch.io. Just don’t expect to leave the same person who entered. The Museum has you now. Maybe if you find the right link, the right door, you’ll get out. Or maybe you’ll just keep walking.
Maybe you’ll find me. I’ve been here a while. Somewhere between Cranberries and Morbus Crohn.