Community Mod eliminates micro-stutters in Monster Hunter Wilds on 8GB GPUs ahead of Capcom’s official patch. Get all the details here.
Since its launch in February 2025, the PC version of Monster Hunter Wilds has struggled with major performance issues, especially on graphics cards with 8GB of VRAM. Although Capcom has announced a performance patch for December, the community has already delivered a remarkable solution that has even impressed the experts at Digital Foundry.
This Mod Fixes Performance Issues
According to analyses, the core issue isn’t the size of the VRAM but how the game loads textures. Monster Hunter Wilds uses Gdeflate compression with GPU-based decompression in the style of DirectStorage, while the menus mistakenly indicate CPU decompression. In practice, this causes micro-stutters during fast camera movements, even on graphics cards with 12GB of VRAM. Simply lowering the texture quality provides only limited relief, as spikes in frame times persist.
The community responded with the mod "MHWS-TEX-Decompressor," which requires the modding tool REFramework. The mod replaces the compressed textures with uncompressed versions while keeping the originals as a backup. This increases the storage requirement from around 24GB to approximately 41GB, but it eliminates the disruptive micro-stutters, as tests on an RTX 4060 with 8GB of VRAM have shown. Players benefit from significantly smoother frame times and can use the high texture settings without causing the GPU to stutter.
Community Mod Boosts Performance
Digital Foundry praises the elegance of the solution: by preloading uncompressed textures, the GPU is no longer burdened by ongoing decompression, noticeably stabilizing performance. This approach clearly demonstrates that, paradoxically, loading more data into VRAM can result in smoother gameplay a trade-off between storage requirements and game quality that benefits many players.
The mod also highlights how flexible PC players can be in addressing bottlenecks with community solutions, even before official patches are released. While the mod currently cannot be applied to the optional high-resolution DLC textures, it still offers a significant advantage for owners of 8GB GPUs.
Overall, the success of "MHWS-TEX-Decompressor" highlights that developers should pay closer attention to texture decompression in future PC ports. Players with sufficient SSD storage could avoid performance issues by using uncompressed assets, a trend already seen in titles like God of War Ragnarök or The Last of Us Part 1.
Until Capcom’s official patch is released, the mod remains one of the most effective ways to run Monster Hunter Wilds smoothly on mid-range hardware.
What do you think of the community’s effort? Do you play Monster Hunter Wilds? Share your thoughts in the comments.