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Top 15 Longest Video Games Of 2025

1-15

Ignacio Weil Ignacio Weil
Gaming - January 7th 2026, 23:45 GMT+1
Fantasy Life i The Girl Who Steals Time

15. Fantasy Life i: The Girl Who Steals Time | 58h

If you’ve ever told yourself you’ll “just do one more task” before logging off, this is the kind of cozy RPG that turns that promise into a lie – politely, with a smile. The hook isn’t a single storyline twist; it’s the constant temptation to switch roles, try a new craft, chase a better tool, and see what that unlocks next. Somewhere between gathering, fighting, building, and tinkering, the hours quietly stack up because the game keeps rewarding curiosity instead of speed. By the time you’re deep into Fantasy Life i: The Girl Who Steals Time, the main objectives start to feel like one thread in a much bigger personal routine. A 58-hour average fits the way people actually play it: finish the core arc, then drift into side goals that feel too satisfying to abandon. | © LEVEL5 Inc.

Digimon Story Time Stranger

14. Digimon Story: Time Stranger | 60h

A time-bending premise can either collapse under its own rules or turn into a playground, and this one aims for the latter – constantly nudging you between story beats and the kind of party-building detours that eat entire evenings. The real time drain isn’t one giant dungeon; it’s the steady drip of new evolutions, new team synergies, and that classic “let me fix my lineup before the next boss” instinct. Digimon Story: Time Stranger plays like a long-form collecting habit disguised as an RPG, where your progress is measured as much by your roster pride as by plot milestones. Sixty hours tracks as a comfortable middle ground: enough runway to finish the main narrative and still spend real time testing builds, chasing specific forms, and cleaning up optional fights without going full completionist. | © Bandai Namco Entertainment

Escape From Duckov

13. Escape From Duckov | 66h

It’s the kind of game that makes you swear you’ll do one quick run, then steals an hour because you extracted with just enough loot to justify another risk. The top-down view keeps things readable and fast, but the loop is pure extraction tension: what you carry in, what you dare to grab, and how badly you’ll regret staying “just a minute longer.” Somewhere in the middle of all that, Escape From Duckov turns into a slow-burn routine – scavenge, upgrade, chase better gear, repeat – where the time piles up quietly because each run feels self-contained even when it’s feeding a bigger plan. That 66-hour range makes sense for players who don’t just roll credits (if/when they do), but keep pushing to stabilize their loadouts and see more of what the game is hiding behind progression gates. | © Team Soda

Death Stranding 2 On The Beach 2025

12. Death Stranding 2: On The Beach | 67h

The hours here don’t vanish into filler – they disappear into preparation, routes, and the stubborn satisfaction of doing a delivery cleaner than last time. You’ll spend time reading terrain, weighing choices, and tinkering with tools because the smallest optimization can change a trek from stressful to smooth. Death Stranding 2: On the Beach has that signature Kojima rhythm where story beats hit hard, but the real addiction lives in everything surrounding them: optional jobs, upgrades, experiments, and the urge to strengthen your network until the world feels fully “yours.” Sixty-seven hours lands neatly as a midpoint-style number, because a straight shot through the narrative is rarely how people actually play it once the systems open up and the map starts tempting you with extra objectives. | © Sony Interactive Entertainment

Abiotic Factor

11. Abiotic Factor | 68h

Nothing stretches playtime like a co-op survival game that keeps handing you problems you could solve quickly – if you weren’t also improving the base, stockpiling supplies, and debating the “right” way to do everything. The setting does a lot of heavy lifting: a research facility gone wrong naturally pushes you into scavenging loops, cautious exploration, and frequent regrouping, which adds hours without feeling like padding. Abiotic Factor thrives on that DIY science-survival vibe, where progress is a mix of “we advanced the mission” and “we finally built the thing that makes the next mission survivable.” At around 68 hours, it reads like the kind of average you get when some players beeline objectives while others treat the game like a long-running project – crafting, reinforcing, experimenting, and stretching every session into another round of upgrades. | © Deep Field Games

Two Point Museum

10. Two Point Museum | 68h

Museum management sounds cozy until you’re the one balancing budgets, staff drama, and a flood of visitors who all want different things at once. The fun comes from how quickly small decisions spiral: a badly placed exhibit causes crowd jams, an undertrained employee tanks your ratings, and suddenly your “simple” wing redesign becomes a full-night project. Two Point Museum stretches to around 68 hours because it keeps handing you fresh problems to solve – new locations, new themes, and increasingly picky goals that push you to optimize rather than just decorate. If you’re the completionist type, the playtime climbs even more as you chase top grades, perfect layouts, and fully upgraded collections. It’s lengthy in the way good sims are lengthy: the hours come from tinkering, refining, and chasing that one last improvement you know would make the place run smoother. | © Two Point Studios

Assassins Creed Shadows

9. Assassin's Creed Shadows | 68h

Japan has been the series’ long-promised playground, and the moment you’re set loose in it, the “I’ll stick to the story” plan tends to evaporate. The world design practically dares you to wander – whether you’re scouting vantage points, picking through optional objectives, or just testing how different approaches change a familiar encounter. What stretches the clock is the rhythm: stealth setups, messy improvisations, and the inevitable detours that happen when a side thread looks more interesting than the main mission. Assassin’s Creed Shadows also benefits from that dual-protagonist energy, where switching playstyles can reshape how you tackle the same space, and that experimentation costs time – in a good way. Sixty-eight hours feels like a realistic midpoint for players who reach the ending but still spend plenty of sessions cleaning up the map, upgrading gear, and chasing the “perfect run” on tricky sequences. | © Ubisoft

STORY OF SEASONS Grand Bazaar

8. Story of Seasons: Grand Bazaar | 71h

This one runs on a deceptively simple obsession: make the town feel alive again, and watch how many little chores you’ll happily do to get there. The bazaar concept changes the usual farm-life cadence because you’re not only growing and raising – you’re planning inventory, timing production, and thinking like a shopkeeper with limited space and big ambitions. It’s easy to lose entire nights to “prep days” where you swear you’re just organizing, then realize you’ve rebuilt half your routine to optimize next week’s stall. Story of Seasons: Grand Bazaar can stretch to 71 hours because the real pacing comes from you, not the quest log: relationships, upgrades, seasonal planning, and the slow satisfaction of turning modest harvests into a thriving operation. Even after the main beats land, the game keeps offering reasons to stay – because the bazaar is never quite as good as it could be. | © Marvelous Inc.

Cropped Persona 5 The Phantom X

7. Persona 5: The Phantom X | 84h

A calendar-based RPG already comes with built-in friction – days pass, choices matter, and you can’t do everything at once – so it’s no surprise this one runs long when you play it the way it wants to be played. The loop of daytime life management and nighttime dungeon work naturally multiplies playtime, especially once you start juggling team growth, relationship progression, and side activities that feel “too valuable” to skip. What really pushes the hours higher is how the game keeps dangling improvements: better builds, more efficient schedules, stronger Personas, cleaner clears, higher-tier challenges. Persona 5: The Phantom X lands at 84 hours here because it’s not just about reaching an ending – it’s about how much you end up optimizing along the way, even if you never aim for total completion. It’s the kind of commitment that makes you check the clock after a session and wonder where the evening went. | © SEGA

OCTOPATH TRAVELER 0

6. Octopath Traveler 0 | 85h

The appeal is classic: big party energy, deliberate turn-based fights, and a world built to make detours feel like the main event. You can play efficiently, sure – but the moment you start sampling different jobs, testing party combinations, and hunting for side stories, time becomes part of the texture rather than a cost. Battles invite experimentation, not just victory, and that “let me try one more setup” mindset can easily stretch a single chapter into a full session. With Octopath Traveler 0, the 85-hour footprint makes sense because the game’s structure encourages breadth: recruiting, building out characters, and chasing optional content that feels handcrafted rather than disposable. It’s not the loudest kind of long game; it’s the steady, satisfying kind that keeps giving you new reasons to stay in the world. | © SQUARE ENIX

The Hundred Line Last Defense Academy

5. The Hundred Line: Last Defense Academy | 87h

A normal “one more chapter” game doesn’t come with a hundred different outcomes hanging over your head, but that’s exactly the kind of spiral this one thrives on. You’ll make a choice, see a consequence, then immediately start wondering what the other fork looked like – and curiosity turns into its own playtime multiplier. The structure is built for revisits, with routes that can radically shift tone and context, so finishing the main throughline rarely feels like the end of the experience. Somewhere mid-run, The Hundred Line: Last Defense Academy starts behaving like a puzzle box: you’re not just clearing fights or reading scenes, you’re mapping possibilities and chasing the threads that didn’t get pulled the first time. That’s why 87 hours lands as an easy “average” in a list like this – because it catches players who finish once and stop, and players who keep looping back to see how deep the branching really goes. | © Aniplex Inc.

Kingdom Come Deliverance II

4. Kingdom Come: Deliverance II | 101h

There’s a particular kind of open-world time loss that happens when the game refuses to treat travel like a loading screen – and this is that kind of RPG. You’ll set out to handle something urgent, then get sidetracked by a dispute in the road, a job that sounds simple, or a string of consequences you didn’t plan for. The realism-forward systems encourage slower play: preparation matters, reputation matters, and even “small” choices can create knock-on problems that take hours to untangle. By the time Kingdom Come: Deliverance II hits its stride, a clean, story-only run starts feeling unnatural, like you’re leaving half the experience on the table. At 101 hours, the slot makes sense as a midpoint between players who reach the ending and players who can’t resist living in the world – training skills, chasing side stories, and treating every town like a place worth learning. | © Deep Silver

Xenoblade Chronicles X

3. Xenoblade Chronicles X: Definitive Edition | 102h

Drop a giant alien planet in front of people and tell them they can explore it freely, and you already know how the clock is going to behave. The pacing isn’t just narrative; it’s discovery – new regions, new threats, new reasons to pause and rethink your party before you push farther out. Even when you’re playing “efficiently,” the game keeps dangling optional goals that feel substantial rather than disposable, the kind that can turn into a whole session by themselves. Xenoblade Chronicles X: Definitive Edition has that signature scale where progress is measured in kilometers and preparation, and the reward for wandering is usually something useful, not just scenery. So 102 hours doesn’t read like an exaggeration – it reads like what happens when you finish the main arc but keep chasing the world’s bigger checklist: deeper fights, additional content, and the urge to see what’s beyond the next ridge. | © Nintendo

Road Craft

2. RoadCraft | 143h

If you’ve ever lost time in a “just fix one more thing” sandbox, imagine that feeling applied to disaster recovery with heavy machinery – because that’s the loop here. The work looks straightforward until you’re in it: clear debris, rebuild routes, move materials, improve efficiency, repeat – except every job creates the next job, and optimizing your workflow becomes half the fun. There’s a very specific satisfaction to getting a chaotic site under control, and the game keeps feeding that obsession with new tasks, bigger vehicles, and more complicated logistics. You’ll also find yourself replaying sections simply because you know you can do them cleaner the second time, with fewer detours and better planning. At 143 hours on this list, RoadCraft reads like the kind of runtime you hit when you treat it less like a campaign and more like a long-term project: methodical, thorough, and impossible to “just finish” without wanting to perfect it. | © Focus Entertainment

Escape from Tarkov Media Pic

1. Escape from Tarkov | 300h

This is the rare shooter where the time sink isn’t a single storyline or collectible sweep – it’s the learning curve, and it’s steep on purpose. You spend hours just getting comfortable with maps, extraction routes, ammo logic, economy decisions, and the brutal little details that separate a clean escape from a total wipe. Then you realize “comfortable” isn’t mastery, and mastery is where the game really starts demanding your attention: repetition, adaptation, and a lot of hard-earned instincts. Because every raid can go sideways, even progress has friction, and that friction keeps players coming back to prove they can do it smarter next time. Put it together and 300 hours for Escape from Tarkov feels less like a shocking number and more like an honest one for anyone who sticks around – especially players who chase longer-term goals, refine their loadouts, and treat the whole thing like an evolving skillset rather than a game you simply beat. | © Battlestate Games Limited

1-15

2025 didn’t just drop hits – it dropped commitments. This year’s biggest games stretched out in the best (and occasionally most ruthless) ways, piling on massive main campaigns, optional quest webs, endgame grinds, and completionist checklists that can turn “one more hour” into a whole weekend. If you’re choosing your next time-sink carefully, this list is built for you.

To keep the numbers realistic, the playtime shown here is taken as an average between players who finished the main story and players who completed the game, so it lands between a straightforward run and a full 100% sweep.

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2025 didn’t just drop hits – it dropped commitments. This year’s biggest games stretched out in the best (and occasionally most ruthless) ways, piling on massive main campaigns, optional quest webs, endgame grinds, and completionist checklists that can turn “one more hour” into a whole weekend. If you’re choosing your next time-sink carefully, this list is built for you.

To keep the numbers realistic, the playtime shown here is taken as an average between players who finished the main story and players who completed the game, so it lands between a straightforward run and a full 100% sweep.

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