Video games ask players to believe a lot. We accept magic bloodlines, ancient prophecies, secret labs under parking lots, and villains who somehow rebuilt an empire between cutscenes. The problem starts when a story stops feeling wild and starts feeling like nobody checked whether any of it actually adds up.
Some of the biggest plot holes in video game history are not tiny lore nitpicks buried in a wiki. They are the kind that punch straight through the middle of the story, turning dramatic reveals into unintentional comedy and leaving players more focused on the contradiction than the ending itself.