If you are new to Rainbow Six Siege or haven't played for ages, this little guide should help you understand how the Ranked system in R6S works and why it caused a lot of negativity.
![Ranked](https://prod.assets.earlygamecdn.com/images/Rainbow6J%C3%A4ger.png)
Rainbow Six Siege Ranked 2.0 has been out for a while now, and many people still don't know how it actually works. In this guide, we explain to you how it works and why Ubisoft should fix it.
Ranked 2.0 Means 2-MMR-System
Your Matchmaking Rating (MMR), visible to you, isn't your only rank anymore. Now you have two: your hidden MMR and your visible one. As discussed earlier, you gain more MMR points than you lose, resulting in significant point gains and climbing up the ranked ladder. Over time, you may lose some points, but not as many. As long as you avoid a 10-game losing streak, you'll typically gain more points than you lose.
So, if you reach Diamond rank, do you start playing against other Diamond players? Not necessarily. Your opponents are determined by your hidden Matchmaking Rating (MMR). This hidden MMR operates similarly to the old Ranked system: you gain points when you win and lose points when you lose. However, in this system, you typically gain and lose points at a balanced rate. So, while your visible rank may be Diamond, your hidden MMR might actually be at Platinum level.
How Do You Rank Up In Ranked 2.0?
If you're aiming to increase your hidden MMR, you need to focus on improving your gameplay and winning matches. However, if your main concern is your visible rank, you simply need to play a large number of Ranked matches. This new system favors players who invest a significant amount of time, rather than those who try to enhance their skills.
Essentially, putting in more time and effort into playing Ranked matches can result in players of varying skill levels achieving higher ranks. Ultimately, your visible rank may not accurately reflect your true skill level anymore. Also, if you want to know the current Attack and Defense Meta, we have the best Operators for you!
Where Things Start To Go Wrong
Many players find themselves stuck in Silver, despite achieving higher ranks like Emerald or Diamond in previous seasons. This can occur due to an early losing streak at the beginning of the season. Initially, the more games you play, the fewer ranked points you receive until the system starts to balance out, awarding similar points for both wins and losses.
Experiencing an early losing streak, combined with the fact that your Hidden MMR may be significantly higher, can result in playing in Silver while facing Diamonds as opponents.
And then there are a lot of players in Champ who don't belong there. People who didn't start badly, invested a lot of time, and climbed the ladder all the way to Champ, which makes the rank less valuable. So, we have very skilled players stuck in Silver and not so skilled players climbing up all the way to Champ; it's a whole mess and very confusing for a lot of players.
Ranked 2.0 Might See Some Changes
In response to the issues raised, Ubisoft will adjust the ranking system in the future. While details about the new ranked system are currently not available, players are hopeful for improvements. Notably, prominent figures in the community have voiced their concerns about the current ranked system. Ubisoft's actions in addressing these concerns are eagerly awaited, with players optimistic that lessons have been learned.
Yes, Ubisoft's intention to encourage more gameplay in Siege is understandable. The previous system, where players could easily place Platinum rank after just ten placement matches, may have bored some people. However, the current implementation has is not what solves the problem.
Many players feel that starting from the bottom again is a difficult and long process, and on the other hand, people in higher Elos don't feel challenged enough anymore. It's promising to see Ubisoft acknowledging these concerns and starting to find solutions that benefit the community.