This Game Series Looks Like A Renaissance Painting, But Is Actually A Monty Python Style Adventure

Renaissance art, classical music and surreal comedy – this indie game trilogy turns art history into a playground of the absurd.

Rennaissance
If this doesn't look amazing. | © Joe Richardson

If you are into art, unusual games and wit, I have great news for you. I just found a video game series made out of Renaissance paintings, which might actually be the most creative art style I have ever seen.

A Renaissance Trip Through Sin, Satire And Point-and-Click Puzzles

The trilogy – Four Last Things, The Procession to Calvary and Death of the Reprobate – was developed entirely by solo creator Joe Richardson. That alone is impressive, but even more, the way these games bring centuries-old paintings and classical music to life is genuinely remarkable. Imagine strolling through a richly animated world made from collaged artworks by Bosch, Bruegel, Rembrandt and Michelangelo, all stitched together with absurd dialogue, dry humor and the occasional theological crisis.

At their core, all three are classic point-and-click adventures. You explore, collect items, talk to increasingly bizarre characters, and solve puzzles – all while surrounded by art history’s greatest hits, gleefully recontextualized. But unlike many genre titles, these games don’t take themselves too seriously. The humor is surreal and often irreverent, with clear influences from Monty Python and British sketch comedy. There are butt jokes, yes, but also surprisingly thoughtful moments about sin, death and the afterlife.

Three Games Unlike Anything You've Played Before

Four Last Things sets the tone: a game about the Four Last Things – Death, Judgement, Heaven and Hell – told through a series of loosely connected vignettes. The Procession to Calvary continues in the same style, but adds a bit more narrative momentum and gives you a sword (which you’re advised not to use, but of course you can ignore that). And Death of the Reprobate, the final part of the trilogy, picks up the story once more, promising another journey through gloriously rendered madness.

Despite all the chaos, the games are surprisingly accessible. The interface is simple, the puzzles are logical (within their own strange logic), and the art is never treated as a gimmick – it genuinely shapes the mood and texture of the world. And thanks to carefully selected classical soundtracks, the whole experience feels strangely cohesive.

And the best part? All three games are currently on sale on Steam. So if you're looking for something unusual and clever, this might be exactly what you need.

Johanna Goebel

Johanna is studying Online-Journalism in Cologne and has been travelling the gaming world since she was a toddler. Her heart beats for open-worlds, action or fantasy RPGs and third-person shooters with great storylines and (un)charming characters.

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