Paradise is the lesser of Call of Duty: Vanguard Season One's two new maps, and was released on December 8. It was originally designed for 6v6 matches in standard Multiplayer Modes, though it is also available at multiple combat pacing's. Set during the day, Paradise is a pretty wide-open map with some impressive vistas. It is ideal for objective-based game modes, but that's about where its idealism ends. Check out the map's description:
A weapons testing site somewhere in the Pacific Ocean hosts all task force Operators for joint exercises. Medium-sized three-lane-style map featuring an underground tunnel and pools of toxic waste.
Check out our gameplay first impressions of Call of Duty: Vanguard's Paradise Map:
Paradise is a weaker map in Call of Duty: Vanguard. It is large, wide, and kind of bland. There really isn't all that much to see here, though its wide-open spaces do juxtapose nicely with the laneways you can see on the Mini-Map (but we'll get to that in a minute). When playing on higher combat pacing this map can be relatively nice, but so far we are relatively unimpressed. Here is our Paradise Map Guide!
Paradise: The Map
Paradise is supposed to be a weapons testing facility in the Pacific Ocean. The medium-large sized battles that you will fight here weave between different corridors and small hills that litter the beautiful landscape. In the background you can see what seems to be parts of an archipelago of Pacific Islands, and the whole thing is insanely gorgeous to look at. That all being said, there is just something profoundly confusing about Paradise. It's hard to keep your bearings, and the more open area that sits in the North Area of the map ends up being the main combat arena, with the winding corridors acting purely as a method of flanking the opposition. Check out the mini-map to get a feel of what it's like...
Paradise Gameplay Overview & Tactics
We're kind of unsure with Paradise, because its wide-open space hints at the need for longer-ranged weaponry, but the corridors require something good for short-range encounters. Whilst we weren't the biggest fans of Gavutu, at least it was relatively consistent (apart from that beach area), so you knew what you kind of needed to bring. In the case of Paradise, it is very uncertain due to the nature of the map itself. Those corridors require things like SMGs and Shotguns, but those wider areas lend themselves to Snipers and DMRs.
There's also the matter of the maps interior sections which, whilst rather minor, do pose a bit of a challenge. We would recommend sticking to that central area as much as you can, so that you can wrack up your kills and level your weapon for Warzone (that's what we're all really here for, after all). Use those side alleyways to flank your opponents, and make sure to coordinate with your team. Enjoy the Vistas too, they're freakin' beautiful!
Now comes the tricky part: take an Assault Rifle with some decent range, perhaps use our Automaton setup, or even the new Cooper Carbine. Then pair that with a Sniper, something like a Kar98k, and some decent lethals. We would recommend Thermite or Incendiary Grenades. Apart from that, make sure that you Perks are increasing your speed and accuracy. Look, Paradise might not be the best map to ever grace our screens, but we do have to admit that it's pretty bloody fun when done right... so play with friends!
All Hardpoint Locations in Paradise
In Paradise, as with most Call of Duty: Vanguard Multiplayer Maps, there are five different hardpoint locations. As usual, they rotate amongst themselves, and you need to capture them. The map above gives you a good visual representation of where these Hardpoints are on the map. The numbers correspond to the following:
- Chemical Road
- The Underground
- Flak Gun
- Viewing Bunker
Hardpoint is a core Multiplayer Mode in Call of Duty: Vanguard that sees two separate teams competing over specific Hardpoint "locations" on the map. Whilst it is a relatively fun time, it doesn't hold a candle out of something like Capture the Flag or Oddball in Halo. That being said, each Hardpoint location is timed for 60 seconds, before it switches to its next rotation. This is where the numbering on the above map comes in, as it is the order in which the Hardpoint Locations will appear.
Hardpoint is a pretty good mode to play in Paradise as it is quite an open map, with plenty of opportunity for strategy. It's important to be strategic because it allows players to capture the Hardpoint Locations in the right order, and to achieve a relatively quick victory. If you don't work together when playing Hardpoint on Paradise, you'll be heading to a whole different kind of Paradise... Heh, I'm funny.