Halo Infinite Update Today: Campaign & Multiplayer Fixes in April 5 Patch Notes

Let's take a look at the most recent Halo Infinite patch notes, what has changed, what has been buffed, and what was fixed. It's update time!
Halo infinite update
What has changed in the most recent Halo Infinite patch? | © 343 Industries

343 Industries regularly updates Halo Infinite with patches that address various issues that have appeared in Multiplayer and Singleplayer alike. They sometimes add new content but – let's be real, considering Season 2 is still not here (not to mention Forge and Co-Op) – that's pretty darn rare!

When these patches release, though, we're first on the scene, sweeping in and taking a nice little look at the damage wreaked. Most of the time, the crime scene is clear and we actually have some improvements to be happy about, but sometimes.. well... sometimes it's a mess.

That's okay, though, because what's important is that 343 Industries continues to support the game, for better or for worse. From map updates, to weapon buffs and nerfs, everything that we could possibly want changed is possible with only one question ever rearing its ugly head: what did they actually change this time?

What Has Changed in Halo Infinite's April 5 Update?

Halo Infinite's latest update features a variety of fixes across both the game's campaign and multiplayer modes. Some fixes to the campaigns save file system have been implemented whilst the multiplayer's primary change is a few fixes to the game's anti-cheat system.

Halo Infinite Update Today: All Buffs

The April 5 Update implemented a number of buffs, each helping players get better situational awareness. These are some pretty important changes, especially the increase in volume, which is admittedly a little bit of an over-adjustment. Here are this patch's buffs:

  • The volume of sound effects as well as enemy footsteps and gunfire have been increased to create better awareness.
  • Combat Sensor's range has been increased from 18 meters to 24 meters in BTB

Halo Infinite Update Today: All Nerfs

There were no nerfs for weapons or gameplay in the April 5 Update. That goes for both Halo Infinite's Multiplayer and Campaign. We will update this with future patches so you are aware when nerfs come into effect and can adjust accordingly.

Halo Infinite Update Today: April 5 Patch Notes

Following are the complete Patch Notes for Halo Infinite's April 5 Update. Feel free to read through them and make up you own mind about what has been changed. It is a complicated patch, with some real improvements. These patch notes were taken from the official press release on the Halo Waypoint website.

Halo Infinite April 5 Update Patch Notes: Global

  • First-person animations, including reloading and clambering, now appear smoother at all framerates.
  • The following sound effects are louder in the audio mix for both multiplayer and campaign:
    • Enemies throwing grenades
    • The Needler's supercombine
    • Player Ravager completing its charge
  • Multiple improvements to Quick Resume on Xbox Series X|S consoles including increased reliability of reconnecting to Halo Infinite's multiplayer and customization services. Players who have purchased Halo Infinite's campaign digitally should also see less prompts to purchase Campaign after using Quick Resume.
  • Players who did not receive an Achievement after completing its requirements should see it unlock after updating and launching Halo Infinite.
  • Improvements to Dolby Vision High Dynamic Range (HDR) output on Xbox Series X|S consoles.
  • Color accuracy improvements when playing on a PC with an AMD GPU and FreeSync capable monitor(s). If you want to play with HDR enabled, ensure it is enabled HDR in Windows and the AMD Radeon Software/Settings.
    Stability improvements for Xbox One consoles.
  • Launching Halo Infinite with an out-of-date PC graphics driver will now direct players to download Halo Support's recommended drivers.
  • PCs with Intel Integrated Graphics hardware may experience less graphical corruptions.

Halo Infinite April 5 Update Patch Notes: Multiplayer

  • Improved cheat detection and other anti-cheat improvements.
  • Sound effects for receiving damage as well as enemy footsteps and gunfire are now louder in multiplayer's audio mix.
  • The Combat Sensor's range has increased from 18 meters to 24 meters in Big Team Battle (BTB).
  • Added new telemetry to help our developers gather more information on shot registration issues. Read the development team's in-depth analysis of these issues and their plans for future mitigations: Halo Infinite's Online Experience.
  • After receiving a matchmaking ban, players can select the Play button in any matchmaking playlist to see when their ban will end. This expiration time will be in the MM/DD/YY format and PT time.
  • The Optimal Polish Initiated armor coating is now available for all players who have submitted a valid code on Halo Waypoint.
  • Players standing on destroyed vehicles will no longer experience stuttering or desyncs.
  • Matchmaking playlists now reflect accurate Estimated Wait times.
  • The Post-Game Carnage Report (PGCR) will now reflect the correct winning team after online matches.

Halo Infinite April 5 Update Patch Notes: Campaign

  • Improvements to Campaign's save system to prevent data loss.
  • Interactive items, such as uncollected audio logs and ammo crates, now have their intended sound and visual effects after completing the Campaign's final mission.
  • The description of Forerunner Artifacts now appears correctly when playing in a language other than English.

So there you have it: Halo Infinite's April 5 Update, and its subsequent patch notes. Pretty neat, right? There were lots of changes. Well, we hope that you enjoyed them and take a lot out of them. For now, though, we're going to run along and play a few rounds of multiplayer. Cheerio!