Zelda Exploit On Switch 2 Lets Players Summon Ganondorf... Or Their Lost Will To Keep Farming Zonai Charges

There’s a new way to break the sacred laws of Hyrule.

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Seeing Mipha again? The exploit makes it possible! | © Nintendo

The creativity of Zelda: Tears of the Kingdom players has officially smashed through the ceiling – and possibly straight into Nintendo’s Terms of Service.

A bizarre new Autobuild Sharing exploit on the Nintendo Switch 2 version of the game is letting players summon nearly any object, character, or item in the game.

That includes shrine-only objects, low-gravity zones, and even multiple Ganondorfs if you’re feeling extra dramatic.And the kicker? No modded console required. At least, not yours.

Autobuild Goes Off The Rails

The discovery, reported by Dexerto and quickly picked up across Reddit and Twitter, stems from the Zelda Notes companion app, a new feature exclusive to the Switch 2 version of Tears of the Kingdom.

The app allows players to share Autobuild blueprints via QR codes.

While originally intended for helpful, gravity-defying vehicles and wild physics puzzles, fans quickly found a loophole.

Thanks to a web-based Autobuild editing tool, players can tweak save data to include any in-game asset, not just player-built creations.

If you want to get an idea, how this looks, YouTuber 247MrNiceguy has a video testing the new exploit.

Here’s how it works: Using a save file from a modded console, transferring it locally to an unmodded Switch, and then porting that to a Switch 2, players can effectively "summon" whatever they want without ever jailbreaking their main console

It’s Not All Shenanigans (But Mostly, It Is)

The possibilities are... absurd. Want to place a Flame Gleeok in the middle of Hateno Village? Done.

Some are using it to summon hundreds of Eponas, Ganondorfs or dogs.

While many are using this exploit to summon chaos, some fans are getting sentimental.

One user expressed wanting to use the exploit to resummon the fallen Champions, giving them a peaceful reunion with Link.

No Modded Console Required (But Still Risky)

To be clear: you don’t need a modded Switch 2 to use these blueprints.

However, the initial save editing must originate from a modded system. Once transferred and accepted by the unmodded Switch 2 version of Tears of the Kingdom, the edited Autobuilds work flawlessly.

Still, it’s worth treading carefully.

Nintendo’s Reaction? So Far, Silence

As of now, Nintendo has not issued a fix – or a warning.

But longtime fans know that the company has little tolerance for anything that smells like unauthorized manipulation.

With recent Switch 2 ban waves permanently disabling access to online services for users caught running modified software, players are understandably on edge.

The fact that Autobuild Sharing has no built-in verification for what gets uploaded is surprising, and may be a temporary oversight.

Or maybe Ganondorf bribed the devs. Who’s to say?

Alternatives If You Want To Stay Safe

If you're nervous about incurring Nintendo’s wrath, here are a few safer (and slightly sillier) ideas that use the autobuild feature, but don't require unintended characters:

  • Use Autobuild Sharing strictly for legit mechanical marvels, like flying mechs or anti-Korok catapults.
  • A Gleeok-slaying machine that finishes the job in under 18 seconds – as demonstrated here.
  • An electric Yiga trap (click here for reference of a banana-lover getting grilled)
  • A wrecking ball homage to Miley Cyrus (Shenanigans available here)

Correction: The headline of this article implies you could summon your lost will to keep grinding zonai charges. This remains, tragically, unpatchable. Luckily, there's glitches for getting them too..

Laura Axtmann

Laura’s a fan of all things fantasy, from games to movies and beyond. A Nintendo devotee since her pink DS Lite, she loves franchises like Zelda, Splatoon, and Animal Crossing. Studying communication science and psychology, her bachelor’s thesis focused on gaming addiction, while she explores creativity through digital art and game design....