Vanguard Update Patch Notes May 10

Call of Duty: Vanguard launched in a far better state than its predecessor, but that doesn't mean it's without its issues. Sledgehammer Games release regular patches to help resolve issues, and we're here with the Patch Notes and some analysis.
Vanguard patch notes
Call of Duty: Vanguard is forever changing, so what's in the most recent patch? | © Activision

Call of Duty: Vanguard saw a pretty smooth launch, with few server problems and a relatively polished multiplayer experienced. While the Zombies and Campaign portions of the game didn't fare too well, there's a lot to love in the multiplayer portion of Sledgehammer Games' latest effort. Especially when it comes to the game's multiplayer maps and general level of polish, this year's Call of Duty should be commended.

The thing is, though, that no matter how well the launch went, there are always going to be problems that emerge in a game crammed full of individual users. Thus, Sledgehammer Games release regular updates for Call of Duty: Vanguard, to address issues here and there. We're here to deliver Vanguard's full patch notes, and have a little discussion about what each update brings to the table. We will continue to update this article as new patches release.


What Changed in Call of Duty: Vanguard Update frim May 10?

The update has been available since May 10 andbrings a lot of smaller balance changes. Since this is a patch notes article, we will list only the Patch Notes if you want to have a more detailed look on the new content, we got some extra articles prepared for you.

Below you can find the complete Patch Notes from May 10. If you are interested in the older Patch Notes you can still find them underneath the latest ones.

Vanguard Update Patch Notes May 10

Operators

All Operators are now silent while mantling, landing, and performing other movements.

Ranked Play

The Season 3 Top 250 Skill Division and Ladder are now live.

Weapons

Magazine Attachments with a low-caliber have struggled to perform on par with their high-caliber counterparts. Today’s update increases the firepower of low-caliber Magazines so that players can equip these Attachments for the handling benefits while maintaining similar bullets-to-kill. Damage values are crafted to be most effective with shots to the head and torso. Decreases in range will favor close-range gunfights.

STG44 (Assault Rifle)

  • 7.62 Gorenko 30 Round Mags (Magazine)
    • Increased damage from 22 to 24 (+9%).
    • Increased effective damage range penalty.

Automaton (Assault Rifle)

  • 5.6mm 25 Round Mags (Magazine)
    • Increased damage from 18 to 20 (+11%).
    • Increased effective damage range penalty.
    • Increased fire rate bonus.

Itra Burst (Assault Rifle)

  • 6.5mm Sakura 20 Round Mags (Magazine)
    • Increased damage from 22 to 25 (+14%).
    • Decreased burst delay benefit.
    • Increased effective damage range penalty.
  • .303 British 32 Round Mags (Magazine)
    • Increased fire rate bonus.
    • Increased burst delay bonus.
    • Increased effective damage range penalty.

BAR (Assault Rifle)

  • 8mm Klauser 20 Round Mags (Magazine)
    • Increased damage from 28 to 32 (+14%).
    • Increased effective damage range penalty.

AS44 (Assault Rifle)

  • 7.62 Gorenko 45 Round Mags (Magazine)
    • Increased damage from 19 to 23 (+21%).

NZ-41 (Assault Rifle)

  • 8mm Klauser 30 Round Mags (Magazine)
    • Increased damage from 28 to 32 (+14%).
  • 6.5mm Sakura 45 Round Mags (Magazine)
    • Increased damage from 28 to 31 (+11%).
    • Increased effective damage range penalty.

Volkssturmgewehr (Assault Rifle)

  • 7.62 Gorenko 30 Round Mags (Magazine)
    • Increased damage from 21 to 24 (+14%).
  • 7.62 Gorenko 20 Round Fast Mags (Magazine)
    • Increased damage from 21 to 24 (+14%).

Nikita AVT (Assault Rifle)

  • 6.5 Sakura 50 Round Drums (Magazine)
    • Increased damage from 19 to 22 (+16%).
    • Increased effective damage range penalty.

KG M40 (Assault Rifle)

  • 6.5mm Sakura 35 Round Mags (Magazine)
    • Increased damage from 22 to 24 (+9%).

MP-40 (Submachine Gun)

  • 7.62 Gorenko 32 Round Mags (Magazine)
    • Increased damage from 23 to 31 (+35%).
    • Increased effective damage range penalty.
    • Decreased fire rate bonus.

Sten (Submachine Gun)

  • 7.62 Gorenko 32 Round Mags (Magazine)
    • Increased damage from 23 to 30 (+30%).

M1928 (Submachine Gun)

  • 9mm 50 Round Drums (Magazine)
    • Increased damage from 20 to 24 (+20%).
    • Increased effective damage range penalty.

Owen Gun (Submachine Gun)

  • 7.62 Gorenko 33 Round Mags (Magazine)
    • Increased damage from 25 to 32 (+28%).
    • Increased effective damage range penalty.
    • Decreased fire rate bonus.
  • 7.62 Gorenko 72 Round Drums (Magazine)
    • Increased damage from 25 to 32 (+28%).
    • Increased effective damage range penalty.
    • Decreased fire rate bonus.

PPSh-41 (Submachine Gun)

  • 8mm Nambu 71 Round Mags (Magazine)
    • Increased damage from 21 to 27 (+29%).
    • Increased effective damage range penalty.

Welgun (Submachine Gun)

  • 7.62 Gorenko 48 Round Mags (Magazine)
    • Increased damage from 24 to 31 (+29%).
    • Increased effective damage range penalty.

Einhorn Revolving (Shotgun)

  • Birdshot 5 Round Cylinder (Magazine)
    • Decreased effective damage range penalty.

Double Barrel (Shotgun)

  • 16 Gauge (Magazine)
    • Decreased effective damage range penalty.

MG42 (Light Machine Gun)

  • 6.5 Sakura 125 Round Drums (Magazine)
    • Increased damage from 17 to 19 (+12%).
    • Increased effective damage range penalty.

Type 11 (Light Machine Gun)

  • 5.6mm 45 Round Mags (Magazine)
    • Increased damage from 19 to 23 (+21%).
    • Increased effective damage range penalty.

Bren (Light Machine Gun)

  • 6.5 Sakura 30 Round Mags (Magazine)
    • Increased damage from 25 to 32 (+28%).
    • Increased effective damage range penalty.

Whitley (Light Machine Gun)

  • .303 British 45 Round Mags (Magazine)
    • Increased damage from 28 to 31 (+11%).
    • Increased effective damage range penalty.
    • Decreased fire rate bonus.

G-43 (Marksman Rifle)

  • 6.5mm Sakura 20 Round Mags (Magazine)
    • Increased damage from 25 to 31 (+24%).
    • Increased effective damage range penalty.

M1916 (Marksman Rifle)

  • 6.5mm Sakura 20 Round Mags (Magazine)
    • Increased damage from 38 to 40 (+5%).
    • Increased effective damage range penalty.
    • Decreased fire rate bonus.

Field Upgrades

Trophy System

  • Trophy Systems will no longer destroy a thrown Skal Crusher.

Bundles & Cosmetics

  • Corrected the bullet impact decal of the Lost Blood Blueprint for the Gorenko Anti-Tank Rifle.
  • Addressed an issue where Camos were not displayed on the Junkyard Jet Blueprint for the Sledgehammer.

Vanguard Update 1.17 Season 3 Patch Notes

Multiplayer

Maps

  • NEW: Mayhem
    • This 1950s movie set is built for fast-paced combat. Jump into the Mayhem 24/7 Playlist at the start of Season Three!
  • Bocage
    • Adjusted the P1 Hardpoint location to prevent players from capturing and contesting from an unintended location.
  • Eagle’s Nest
    • Addressed an issue that caused graphical corruption near the Library.
  • Gavutu
    • Players can no longer use the Deployable Cover Field Upgrade to prevent other players from climbing the ladder on the LST Ship.
  • Sub Pens
    • Attack Dogs will no longer get stuck outside of the playable area.
    • Footstep audio will now properly play when players walk on the grate floor in the Maintenance area.

Modes

  • Control
    • Addressed an issue where the Announcer's voice lines sometimes did not match the current game events.
  • Arms Race
    • General
      • Addressed an issue where players within the blast radius of a Base were not properly notified.
      • Destructible walls at the Castle Base are now properly damaged by the Demolition Charge Lethal Equipment.
      • Corrected the capture point boundaries at Base E to prevent players from capturing from an unintended location.
      • Players will no longer lose a Lethal Equipment after purchasing a Field Upgrade from a Buy Station.
      • Addressed an issue where Base gates could not be damaged after deploying a Motorbike.
      • Improved the Tank’s ability to traverse the terrain.
      • Addressed an issue where Operators would not be aligned with the Motorbike while driving it.
      • Friendly Base gates will no longer become stuck after a player detonates the Goliath Field Upgrade.
      • Weapons equipped with the Wreck Proficiency Attachment will now deal increased damage to walls, gates, and vehicles.
    • Stability & Exploits
      • Addressed an issue that caused a fatal error crash when players join an in-progress match.
      • Increased the distance at which enemies can be seen to prevent engagements where a player is seemingly invisible.
      • Addressed an exploit where players could survive out of the playable area using vehicles.
      • Addressed an exploit that caused players to become invulnerable when there are no lives remaining.
      • Addressed an exploit where players could obtain an unintended number of Nebula Crates.

Ranked Play

  • Ranked Play Leaves Beta
    • A special note to say THANK YOU to everyone who took part in the Season Two Beta. The data and feedback we collected throughout the Beta resulted in many fixes and improvements and were critical to the successand future of Ranked Play. Keep the feedback coming! - Treyarch
  • Season 3 Skill Rating Reset
    • Players' Skill Ratings have been reset at the start of Season 3.
    • Play 5 Skill Evaluation Matches to earn a Season 3 Skill Rating and get placed into a Skill Division & Tier.
    • Initial Skill Rating placement has changed in Season 3. Therefore, after their 5 Skill Evaluation matches, some players may find that they get placed below where they were initially placed at the start of the Season 2 Beta.
    • Win matches after your initial placement to earn SR and advance your Skill Division & Tier over the remainder of the Season.
  • Season 3 Top 250 Skill Division & Leaderboard
    • The Season 3 Top 250 Skill Division and Ladder will go live on May 4th, one full week into Season 3, to give players time to earn a Season 3 Skill Rating and advance through divisions.
  • General
    • Fixed the "Cricket Glitch" that was causing some players to have reduced performance and chirping noises on some maps.
    • Fixed an issue where Ranked Play Camo Rewards would occasionally unequip.
    • Inactive players will now be kicked from Ranked Play matches, making them eligible for Suspension or Ladder and Skill Rating penalties.
    • Added Berlin Control to the Ranked Play map rotation
  • UI Updates
    • Skill Division Tiers now use Roman Numerals instead of Numbers (Elite V, Elite IV, Elite III, Elite II, Elite I).
    • Once unlocked, Ladder Event Rewards correctly appear as unlocked on the My Career Rewards screen.
    • All players can now see and preview the Ranked Legend Solange Operator Skin Reward on the "Division Rewards" tab on the Rewards Screen, regardless of their current Skill Division.
    • Victory Flames now display behind Rank Icons on the Ladder and Top 250 Leaderboard when earned.
    • Updated the Top 250 Skill Division icon used in various locations.
    • Fixed an issue causing Skill Division icons to be incorrectly offset from player Rank icons on some screens.
  • Restrictions
    • The Volkssturmgewehr Assault Rifle is now restricted in Ranked Play.
    • The Sledgehammer melee weapon is restricted in Ranked Play.
      • This weapon can be selected in Loadouts but will unequip/appear restricted upon entering matchmaking and replaced with the Ratt in-game.
  • Season 3 Ranked Play Rewards
    • Players can earn the following rewards in Ranked Play during Season 3:
      • Blueprints
        • Pro Issue Automaton - Finish Top 5 in a Ladder Event
        • Pro Issue SMG Charlie - Win 50 Ranked Play Matches
      • Camos
        • Season 3 Ladder Champion - Finish 1st in a Ladder Event
        • Season 3 Ranked Veteran - Win 100 Ranked Play Matches
      • Charms
        • Good Game - Finish Top 10 in a Ladder Event
        • Dap Up - Win 25 Ranked Play Matches
      • Spray
        • Defuse You Lose - Win 10 Ranked Play Matches
      • Sticker
        • Season 3 Ranked Competitor - Complete 5 Skill Evaluation Matches
      • Emblems
        • Earn an Animated Skill Division Emblem at the end of Season 3 to reflect your highest Season 3 Skill Division
  • Ranked Play Matchmaking
    • Updated Ranked Play matchmaking rules to reduce the likelihood of receiving a high-ping match with players from a different region.

Operators

  • NEW: Mateo Hernandez (Harpy)
  • NEW: Florence Carter (Harpy)
  • Bug Fixes
    • Snoop Dogg’s body will no longer float after death.
    • Beatrice, Constanze, and Padmavati are no longer silent while mantling, landing, and performing other movements.
    • Addressed an exploit that caused Operator heads to disappear when using the Top Break Pistol with certain Attachments.

Weapons

  • NEW: Nikita AVT (Assault Rifle)
    • Accurate and reliable with best-in-class fire rate, this AR can be outfitted to exceed in CQC or long-range combat scenarios.
    • Unlocked with Battle Pass at Tier 31.
  • NEW: M1916 (Marsman Rifle)
    • A semi-automatic rifle with a combination of power and fire rate. Impressive at any range in the hands of a capable marksman.
    • Unlocked with Battle Pass at Tier 15.
  • NEW: Sledgehammer (Melee)
    • A tool designed for breaking stone, though it works equally well on enemy bones in a punch.
    • Unlock Challenge: Get a Multikill with a Melee Weapon in 15 different matches.
  • NEW: Skål Crusher (Melee)
    • A tool usually used to chop apart wood; it can also chop apart enemies or be thrown at them.
    • Unlock Challenge: Get 5 Melee Weapons kills in 15 completed matches.
  • STG44 (Assault Rifle)
    • Konstanz Tactical (Stock)
      • Decreased ADS move speed benefit.
  • Volkssturmgewehr (Assault Rifle)
    • Decreased aim walking movement speed.
    • Shells will no longer cease to eject from the Weapon after sustained fire.
    • VDD 287mm (Barrel)
      • Decreased aim walking movement speed benefit.
    • Reisdorf 22V Adjustable (Stock)
      • Decreased aim walking movement speed benefit.
  • Type 100 (Submachine Gun)
    • Sakura 196mm Light (Barrel)
      • Decreased aim walking movement speed benefit.
    • Warubachi 134mm Rapid (Barrel)
      • Slightly increased accuracy penalty.
    • Warubachi Grip Folding (Stock)
      • Decreased aim walking movement speed benefit.
    • .30 Russian Short 30 Round Mags (Magazine)
      • Increased fire rate penalty.
  • PPSh-41 (Submachine Gun)
    • Increased accuracy.
    • Decreased hip fire accuracy.
    • Kovalevskaya 230mm BO3P (Barrel)
      • Decreased hip fire accuracy benefit.
    • ZAC 300mm (Barrel)
      • Decreased accuracy benefit.
      • Increased aim walking movement speed penalty.
  • Armaguerra 43 (Submachine Gun)
    • Imerito 180mm Short (Barrel)
      • Decreased aim walking movement speed benefit.
    • Imerito TA Skeletal (Stock)
      • Decreased aim walking movement speed benefit.
  • Welgun (Submachine Gun)
    • Decreased damage ranges.
    • Increased initial recoil while firing.
    • 320mm SA Shrouded (Barrel)
      • Decreased accuracy benefit.
  • G-43 (Marksman Rifle)
    • Fitzherbert Short (Barrel)
      • Decreased aim walking movement speed benefit.
    • Wyvern Skeletal (Stock)
      • Decreased aim walking movement speed benefit.
  • Gorenko Anti-Tank Rifle (Sniper Rifle)
    • 22mm ZAC Rapid (Barrel)
      • Slightly decreased rate of fire.
  • Ice Axe (Melee)
    • Addressed an issue that prevented throwable Melee Weapons from being thrown while the Aim Down Sights button is held.
  • General
    • Camo Challenges that require Headshots or Longshots are now properly tracked.
    • Progress toward unlocking the Plague Diamond Camo in Zombies is now properly tracked.
    • Added unlock challenges for the Season Two Battle Pass weapons.

Equipment

  • S-Mine 44 (Tactical)
    • Addressed an issue that caused the S-Mine 44 to jitter and repeatedly play sound effects upon placement.

Perks

  • Fortified (Tactics)
    • Bomb site explosions in Search & Destroy will now kill players who have Fortified equipped.

Field Upgrades

  • NEW: Trophy System
    • Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles.
    • Available to all players upon logging in for the first time during Season Three.
  • More on Trophy System
    • Upon deployment, the Trophy System will protect its immediate radius from the following incoming and pre-established items for a limited time. Notably, the Throwing Knife is an exception to these defenses due to the high-risk, high-reward nature of this Lethal Equipment.
      • Incendiary Grenade
      • Sticky Bomb
      • MK2 Frag Grenade
      • Gammon Bomb
      • Thermite
      • Demolition Charge
      • Molotov Cocktail
      • No. 69 Stun Grenade
      • MK V Gas
      • S-Mine 44
      • Decoy Grenade
      • Ammo Box
      • Trophy System
      • Jammer
      • Field Mic

User Interface & Experience

  • Party member Operators will now hold the correct showcase Weapon during the lobby walk sequence.
  • Proximity indicators are no longer displayed on the HUD for the Sticky Bomb Lethal Equipment in Hardcore modes.
  • Arms Race, Control, and Patrol are now properly tracked in the Combat Record.
  • Improved the scrolling functionality of the Friends and Recent Players lists.
  • Corrected the challenge descriptions for the NZ-41 Survivalist and Type 11 Death Artist Camo Categories.
  • Addressed an issue that caused player microphone indicators to disappear.

Bundles & Cosmetics

  • General
    • VFX and Animation pass completed for Weapon Blueprints, Finishing Moves, Charms, and other Bundle items.
    • Addressed issues with some Attachment cosmetics that prevented the Attachment from being equipped.
    • Addressed instances of Operator skins and Blueprints blocking scope visibility. When aiming down sights.
  • Tracer Pack: Snoop Dogg Operator
    • Cigar light will no longer disappear at the end of the “Hit This, Fam” MVP Highlight animation.
    • Operators equipped with the "Finishizzle Movizzle" Finishing Move will no longer observe hands clipping through face.
    • Snoop Dogg's nose no longer clips through his mask in the “Tactical Toke” Highlight Intro animation.
  • Mecha Menace Mastercraft
    • Addressed an issue with the Mechanized Blueprint in which Reactive Inspect did not function properly.
  • Forbidden Sacrifice
    • Corrected the positioning of Operator hands while the Spinebuster Blueprint for the Sten SMG is held.

Zombies

Zombies update
Zombies is getting new content as well. | © Activision

Weapons

  • Season Three
    • M1916 and Nikita AVT available in Zombies loadouts once unlocked in the Season Three Battle Pass.
    • New Weapon Unlock Challenges added to Zombies for the KG40, Whitely, Sledgehammer, and Skål Crusher.

Covenants

  • Addressed an issue where the Deadshot Covenant was not always moving weapon crosshairs to an enemy headshot location.

Challenges

  • Season Challenges
    • New Season Challenges available at the start of Season Three.
  • General
    • Addressed an issue where an incorrect icon was appearing when completing the Amaguerra 43 unlock challenge.

Side Quest

  • Addressed an issue that allowed a player already equipped with the Ray Gun to acquire a second Ray Gun from the digging side quest on Terra Maledicta.

Stability

  • Addressed various stability issues related to using Artifacts at higher rounds.

Gameplay

  • Addressed an issue where players equipped with a melee weapon and lethal equipment would be holding the equipment like a weapon after being revived.
  • Addressed various visual and animation issues with thrown melee weapons in Zombies.

Dedicated Server Pause

  • Addressed an issue where accessing certain menus could unpause the game.

Vanguard Update Patch Notes, April 18

Maps

  • Castle
    • Addressed an issue where Operators could be invisible during the MVP Voting phase.

Modes

  • Search & Destroy
    • Bomb timers will now always be shown on the HUD.
  • Arms Race
    • Improved physics when colliding with a Nebula Crate using the CD12 Transport vehicle.

Weapons

  • Combat Shield (Melee
    • Addressed an issue that caused Operator heads to disappear when using a Combat Shield and Akimbo weapons.

Killstreaks

  • Glide Bomb (5 Kills)
    • Targetting UI elements will no longer persist if a teammate uses a Ball Turret Gunner while the player’s Glide Bomb is active.

Ranked Play

  • Addressed an issue that prevented some players from being placed on a Ladder after completing their 5 Skill Evaluation matches.

User Interface & Experience

  • Progression is now accurately displayed on the Rank widget in Multiplayer menus.
  • Players can now access the Armory while the cross-platform play option is disabled.
  • Operators will now showcase the correct Weapon during the countdown of a Free-for-All match.
  • Fixed a crash when resuming the game from an idle state on Xbox consoles.

Bundles & Cosmetics

  • The Hard Shell Bundle will now grant the correct item for the Typhoon Weapon Charm.
  • Addressed an issue that prevented Halima’s face from properly animating during loot previews.

Zombies

  • Stability
    • Addressed a stability issue where players would be kicked from a match when reviving a player using melee and tactical items only.
    • Added stability fixes for crashes that would occur while inspecting the Decimator Shield or Ray Gun. Weapon inspects for both of these items have been enabled.

Reporting Problems With Call of Duty: Vanguard

Since the game's launch, Sledgehammer Games have released an update every few days, each reviewing and addressing a variety of issues that have been stumbled upon by users since the game's launch on November 5. Please remember to report any problems you find within the game using Activision Support's Online Form. In addition, you can take a look at the various issues they are currently working to resolve on Vanguard's Trello Board.