LoL Patch 12.10 | Hotfixes and B-Patches Incoming

League of Legends Patch 12.10 is one of the biggest patches of the year with huge durability changes for every champion. Of course, there will be some hotfixes that will go live, so let's check them all out.
Battle Principal Yuumi
Let's quickly go over all the fixes. | © Riot Games

This patch is huge. Almost every champion got added HP, armor growth and magic resist, while healing and shielding, as well as Grievous Wounds, have taken a hit. With so many changes hitting the rift at once, there has to be some outliers.

Multiple champions have been heavily affected by these changes so let's see what Riot is doing to try and align most champions into the middle once more.

All Hotfix Buffs and Nerfs in Patch 12.10

Hotfix Buffs in Patch 12.10

Some champions were hit a little too hard with these nerfs to healing and shiedling. Some also just... don't do damage anymore, which is why Riot is giving some champions a little help to bring them back into the meta.

ChampionChanges

Diana

  • W - Base Shield: 25/40/55/70/85 ⇒ 40/55/70/85/100
  • E - Magic Damage: 40/60/80/100/120 (+40% AP) ⇒ 50/70/90/110/130 (+45% AP)
Draven
  • Passive - Bonus Gold on Kill: 25 (+2 per Adoration stack) ⇒ 40 (+2.5 per Adoration stack)
  • Q - Bonus Damage: 40/45/50/55/60 (+70/80/90/100/110% bonus AD) ⇒ 45/50/55/60/65 (+75/85/95/105/115% bonus AD)
Kled
  • W - Cooldown: 14/12.5/11/9.5/8 ⇒ 12/10.5/9/7.5/6 seconds
  • R - Cooldown: 160/140/120 ⇒ 140/125/110 seconds
Renekton
  • Q - Cooldown: 8 ⇒ 7 seconds
  • Q - Base Healing Against Champions: 10/14/18/22/26 ⇒ 12/18/24/30/36
  • Q (Empowered) - Base Healing Against Champions: 30/42/54/66/78 ⇒ 36/54/72/90/108
Vladimir
  • Q - Heal: 20/25/30/35/40 (+30% AP) ⇒ 20/25/30/35/40 (+35% AP)
  • Q (Empowered) - Additional Heal AP Ratio: 3.5% per 100 AP ⇒ +4% per 100 AP
  • Q (Empowered) - Additional Heal (Against Minions): 30% ⇒ 35%
Yuumi
  • E - Heal: 65/90/115/140/165 (+25% AP) ⇒ 70/100/130/160/190 (+35% AP)
  • E - Mana Cost: 40/45/50/55/60 (+15% maximum mana) ⇒ 40/45/50/55/60 (+12% maximum mana)

Hotfix Nerfs in LoL Patch 12.10

While on one side of the coin we had those champions that struggled, others have just been way too strong. Taliyah has seen a huge increase in the mid lane thanks to her mid-scope update, and now it's time that Riot nerfs her... a little.

ChampionChanges
Anivia
  • Q - Cooldown: 11/10/9/8/7 ⇒ 12/11/10/9/8 seconds
  • E - Magic Damage: 50/80/110/140/170 ⇒ 50/75/100/125/150
Taliyah
  • Passive - Bonus Move Speed: 10/20/35/55% ⇒ 10/15/25/40% (levels 1/9/12/15)
  • Passive - Falloff Time: 2.5 ⇒ 3 seconds
  • Q (On Worked Ground) - Slow: 30/35/40/45/50% for 2 seconds ⇒ 20/25/30/35/40% for 1.5 seconds
  • Q (On Worked Ground) - Damage Against First Enemy Hit: 200% ⇒ 190%
  • E - Slow: 20/22/24/26/28% ⇒ 20% at all ranks
  • W - Stun Duration: 0.6/0.7/0.8/0.9/1 ⇒ 0.75 seconds at all ranks
Kayle
  • Health Growrth: 99 ⇒ 92
  • Base Magic Resistance: 26 ⇒ 22
  • E - Active Bonus Magic Damage On-Hit: 8/9/10/11/12% (+2% per 100 AP) ⇒ 7/8/9/10/11% (+1.5% per 100 AP) of target’s missing health
Vayne
  • Base Health: 585 ⇒ 550
  • W - Bonus True Damage: 50/65/80/95/110 (+4/6.5/9/11.5/14% of target's maximum health) ⇒ 50/65/80/95/110 (+4/6/8/10/12% of target's maximum health)
Senna
  • Base Health: 590 ⇒ 560
  • Passive - Bonus Physical Damage: 1-16% (by level 11) ⇒ 1-10% (by level 10) of target's current health

Those are all the fixes Riot has added thus far, but throughout the next two weeks more and more hot fix patches will likely be making their way onto the Rift.

With Bel'Veth joining the League of Legends family in just a few weeks everything should be ready, right? With her, we will be getting an in-client event based on the lore behind the Void. Kai'Sa and Kassadin will also finally be having their father-daughter reunion, so let;'s just hope that this durability mess is somewhat figured out by then, right?