LoL Patch 12.14 All Buffs and Nerfs: Sivir Nerfs & More

League of Legends is getting some updates in patch 12.14 and one of the biggest is going to be the healing changes that you have to deal with. But which champions is Riot also hitting with updates?

Coven Leblanc
LeBlanc buffs are finally hitting the Rift! | © Riot Games

A few weeks ago Riot hinted at more healing changes coming to League of Legends and in LoL Patch 12.14, they will be implementing a whole lot of adjustments to healing. Not only that, but drakes are also being put under the microscope.

So let's check out the PBE 12.14 server to know what LoL Patch 12.14 has in store for us other than new Star Guardian skins. These are all the buffs and nerfs of the next League of Legends patch.

All Champion Changes in LoL Patch 12.14

Champion Buffs in Patch 12.14

First and foremost, we have to state that LeBlanc, who has suffered since the durability update in Patch 12.10, will be getting a buff. Though we do wonder why Syndra, who is also a burst mage and has also been pretty weak, isn't getting any attention from Riot. Maybe next patch...?

ChampionChanges in Patch 12.14
Pantheon Jungle
  • Q - Comet Spear
    • Monster damage increased from 70% to 120%
Jarvan IV
  • Q - Dragon Strike
    • Bonus AD Ratio: 120% --> 140%
  • E - Demacian Standard
    • Cooldown: 12s --> 12-10s
Teemo
  • Base Stats
    • Mana Regen per level: 20 --> 25
  • R - Noxious Trap
    • Range 400/650/900 --> 600/750/900
    • AP Ratio: 50% --> 55%
    • Mana Cost: 75 --> 75/55/35
Alistar
  • Q - Pulverize
    • Mana Cost: 65 - 85 --> 55 - 75
    • Cooldown: 15 - 11s --> 14 - 10s
LeBlanc
  • Base Stats
    • Base Mana: 334 --> 400
    • Mana per Level: 50 --> 55
  • W - Distortion
    • Damage: 75 --> 215 --> 75 --> 235
Varus
  • Base Stats
    • Base AD: 59 --> 62
Qiyana
  • Q - Elemental Wrath/Edge of Ixtal
    • Monster damage increased from 150% to 180%

Champion Nerfs in LoL Patch 12.14

Sivir was just nerfed in a b-patch for Patch 12.13, but now she is going to be getting some more nerfs. The mid-scope update landed a little too well for her and this made her one of the most sought after bot lane picks thanks to her AoE DPS.

ChampionChanges in Patch 12.14
Sivir
  • Q - Boomerang Blade
    • Bugfix - Cast time 0.25 - 0.18 --> 0.25 - 0.10
  • Ricochet (W)
    • Minion damage: 80% --> 65%
    • [NEW] Bounces last-hit minions that are left at <15HP
Yuumi
  • Zoomies (E)
    • Heal: 70/90/110/130/150(+35%AP) --> 70/90/110/130/150(+30%AP)
Seraphine (bot)
  • W - Surround Sound
    • AP Ratio: 35% --> 25%
    • Heal AP Ratio: 0.6% missing HP per 100 AP --> 0.4% missing HP per 100 AP
Gnar
  • Base Stats
    • HP: 580 --> 540
    • HP Regen per level: 1.75 --> 1.25
Zeri
  • Right click no longer deals 60 - 150(+18% AP) damage to enemies below 35% health
  • Right click now executes enemies below 60 - 150(+18%) health
  • R - Lightning Crash
    • On-Hit Damage: 10/15/20(+15% AP) --> 5/10/15 (+15% AP)
Renata
  • Base Stats
    • HP: 595 --> 545
    • AD: 51 --> 49

Champion Adjustments in LoL Patch 12.14

As already mentioned, healing changes are hitting the rift. This also includes self-healing for certain champions and Riot is making sure to adjust the champions to balance the meta after the huge durability update. So, which champions are getting updated in Patch 12.14?

ChampionAdjustments in Patch 12.14
Wukong
  • Base Stats
    • Health Regen: 2.5 --> 3.5
    • Health Regen per stack: 0.5% max HP --> 0.35% max HP
  • R - Cyclone
    • AD Ratio per second: 125% AD --> 120% AD
Aatrox
  • Base Stats
    • Health per level: 104 --> 114
  • E - Umbral Dash
    • Healing: 18/20/22/24/26% --> 18/19.5/21/22.5/24%
  • R - World Ender
    • Increased Healing: 25/40/55% --> 25/35/45%
Rhaast
  • Base Stats
    • Health per Level: 99 --> 109
  • P - The Darking Scythe
    • Heal: 25-35% damage dealt to champions --> 20-30% damage dealt to champions
Janna
  • E - Eye of the Storm
    • Bonus Heal and Shield Power: 20% --> 15%
    • Shield Amount: 65/90/115/140/165 --> 75/100/125/150/175
  • R - Monsoon
    • Heal per Second: 90/145/200(+45%AP) --> 100/150/200(+50%AP)

Gangplank Changes in LoL Patch 12.14

Gangplank is one of the strongest high elo and pro play champions in the game. In lower elo's, he isn't as present due to his high skill ceiling, but his ability to burst down champions with his barrels, as well as utilizing his global ult, make him a threat on all levels of play.

That's why the balance team has decided that Gangplank would have some of his lane power shifted, as well as the crit from his barrels. These are the upcoming changes to Gangplank.

Gangplank AbilitiesChanges
Base Stats
  • Health: 640 --> 600
  • Health per Level: 104 --> 114
  • Armor: 35 --> 31
Passive - Trial by Fire
  • Damage: 55-310(+100% bonus AD) --> 55-310(+100% bonus AD)(+200% Critical Strike Chance)
Q - Parrley
  • Base Damage: 20-120 --> 10-130
E - Powder Keg
  • Base Damage: 80-180 --> 75-195
  • Slow: 40-80% --> 30- 60%
  • Slow now scales off of crit chance

All System Changes in LoL Patch 12.14

Item Changes in LoL Patch 12.14

When it comes to healing, we don't just have to look at champions, but there are multiple items which will also be put under the microscope by Riot Games. So, which items will be getting some changes in the coming patch?

  • Forbidden Idol - Heal and Shield Power change from 10% to 8%
  • Ardent Censer - Heal and Shield Power change from 10% to 8%
  • Mickael's Blessing - Heal and Shield Power change from 20% to 16%
  • Redemption - Heal and Shield Power change from 20% to 16%
  • Staff of Flowing Water - Heal and Shield Power change from 10% to 8%
  • Moonstone Renewer - Max Number of Stacks changed from 5 to 4

Of course, there are also other items that will be getting some adjustments in the next League of Legends patch.

ItemChanges in LoL Patch 12.14
Sunfire Aegis
  • Base Immorlate Damage: 12 - 30 (+1% bonus Health) --> 15(+1.75% bonus Health)
Chempunk Chainsword
  • Total Cost: 2600 --> 2800
Elemental Dragon Ixtal
Elemental Dragons are getting some updates! | © Riot Games

Drake Adjustments in LoL Patch 12.14

Drakes are going to be getting some durability changes as well in the next League of Legends patch. Not only that, but their buffs are also going to be changed in the next patch to help players out a little. Let's check out the details!

Changes to Drake Buffs

Drake Buff

Changes in LoL Patch 12.14
Mountain Drake Buff
  • 6% Armor/MR --> 9% Armor/MR
Ocean Drake Buff
  • 2% missing health per 5s --> 3% missing health per 5s
Infernal Drake Buff
  • 4% AD/AP --> 6% AD/AP
Hextech Drake Buff
  • 6% AS and 6 Ability Haste --> 9% AS and 9 Ability Haste
Cloud Drake Buff
  • 3.5 slow resist & OOC movespeed --> 7% Slow Resist and OOC Movespeed
Cloud Soul Buff
  • 50% on Ult cast of 6s --> 15% bonus movespeed and 50% on Ult cast for 6s

Changes to Drakes and the Rift Herald in LoL Patch 12.14

Dragon/HeraldChanges
Cloud Drake
  • Base AD & Damage
    • 50 --> 35
Mountain Drake
  • Base AD & Damage
    • 150 --> 105

Ocean Drake

  • Base AD & Damage
    • 100 --> 70
Infernal Drake
  • Base AD & Damage
    • 100 --> 70
Hextech Drake
  • Base AD & Damage
    • 66.7 --> 47
Elder Dragon
  • Health
    • 6400(+180 per minute) --> 6400(+290 per minute)
  • AD
    • 150 --> 105
Rift Herald
  • Rift Herald Gold Reward: 100 to killer --> 100 to killer + 200 local Gold
  • 2nd Rift Herald Mercenary (summoner herald) now has 75% more health

Other System Nerfs in LoL Patch 12.14

Early sustain runes are also going to be nerfed in the next patch, as well as Challenging Smite. This seems like another pretty big patch, especially with all these system changes Riot is implementing with the aforementioned drake changes and item adjustments.

SystemChanges in LoL Patch 12.14
Health Potion
  • 150 --> 120 Healing
Refillable Potion & Corrupting Potion
  • 125 --> 100 Healing
Teleport Cooldown
  • 360 --> 420
    • Unleashed cooldown unchanged
Exhaust Damage Reduction
  • 40% --> 30 - 40% (levels 1-9)
Biscuit Delivery
  • Resotes 10% missing health/mana --> 8%
  • Increase Max Mana by 50 --> 40
  • Manaless Health restore unchanged
Bone Plating
  • Cooldown: 45 --> 55
Conditioning
  • Gain 9 Armor/MR and 4% total Armor/MR --> Gain 8 Armor and 3% total Armor/MR
Guardian
  • Cooldown: 70 - 40s --> 90 - 40s
Scorch
  • Damage: 15 - 35 --> 20 - 40
Second Wind
  • Heal 6 (+4% Missing Health) --> Heal 3 (+4% Missing Health)
Sudden Impact
  • 7 Lethality & 6 Mpen --> 9 Lethality & 7 Mpen
Unflinching
  • 10 - 30% Tenacity and Slow Resist --> 5 - 25%
Time Warp Tonic
  • Movespeed: 4% --> 2%
Magical Footwear
  • Bonus Movement Speed: 10 --> 5
Challenging Smite
  • Damage Reduction: 20% --> 10%

These are all the upcoming buffs and nerfs which are currently on the PBE server. These are some big changes as Riot is trying to iron out the 12.10 durability update. Will these changes help out or will these just make the game harder to play?