LoL Patch 12.7: All Buffs and Nerfs [UPDATE]

League of Legends Patch is preparing us for the 2022 Mid-Season Invitational, so which champions are on the buff and nerf list?
Dawnbringer and Nightbringer Skins Patch 11 19
Yone getting buffed? Are my eyes seeing this? | © Riot Games

League of Legends Patch 12.7 is coming up, and this patch is going to heavily focus on the pro meta and the picks that have been dominating the various pro circuits. Of course, with changes to sustain in Patch 12.6, a few champions will also need some buffs.

So let's go over the details of what Riot has planned for the next patch. Is your favorite champion on the buff list, or were they forgotten about Riot Games once more?

Champion Nerfs in LoL Patch 12.7

Some of these nerfs will make you scratch your head when looking at their current win rates, but these are some of the best picks in pro play and require a high level of skill and teamwork to function, which is why they often fail in solo queue.

ChampionNerfs
Zeri
  • Attack speed ratio increased to .598 from .568
  • Burstfire (Q) Active damage switched to to 6/7/8/9/10 + 110/112.5/115/117.5/120% AD from 10/15/20/25/30 + 110% AD
  • Ultrashock Laser (W) Damage decreased to 10/45/80/115/150 (+120% AD)(+70% AP) from 40/75/110/145/180 (+100% AD)(60%AP)
  • Spark Surge (E) New! If Burst Fire critically strikes it reduces the cooldown an additional time
  • Lightning Crash (R)
    • New! If Burst Fire critically strikes it adds an additional stack of Overcharge
    • Changed! While chain lightning can critically strike, it does not apply on-hit effects
Ryze
  • Damage mana ratio lowered from 3% to 2%
  • AP ratio increased from 45% to 50%
Lee Sin
  • Base AD 68 --> 66
  • Sonic Wave/Resonating Strike (Q1/Q2) 55-155 --> 50-150
Jayce
  • Base HP lowered from 560 to 520
  • HP Per Level increased from 90 to 95
  • Base armor lowered from 27 to 22
  • Armor per level increased from 3.5 to 3.8

Champion Buffs in LoL Patch 12.7

While some nerfs might have confused you, the buffs might be just as puzzling. Seeing Yone and Yasuo on the buff list leaves a bad taste in any Silver players mouth, but the changes to Shieldbow in the previous patch have put the wind brothers behind, which is why they're in need of some power increases.

Champion

Buffs

Gwen
  • Skip ‘n Slash (E) Refund for basic attack cooldown increased to 60% from 50%
  • Needlework (R) Cooldown decreased to 100/90/80 from 120/100/80
Pantheon
  • HP5 decreased to 7.5 from 9
  • Comet Spear (Q)
    • Tap Q length increased to 600 from 550
    • Tap Q width decreased to 120 from 150
  • Aegis Assault (E) Pantheon will no longer be slowed when moving backwardGrand
  • Starfall (R) Now falls .25 seconds faster
Yasuo
  • Base HP increased from 490 to 520
  • Last Breath (R) cooldown lowered from 80/55/30 to 70/50/30
Yone
  • Fate Sealed (R) cooldown lowered from 120/100/80 to 120/90/60
Wukong
  • Crushing Blow (Q) Cooldown decreased to 8/7.5/7/6.5/6 from 9/8.5/8/7.5/7
  • Warrior Trickster (W) Cooldown decreased to 20/18/16/14/12 from 20/19/18/17/16
  • Nimbus Strike (E) Monster damage increased to 180% from 150% Damage AP decreased to 80% from 100%

Neeko

  • Shapesplitter (W) Damage decreased to 50/80/110/140/170 from 50/70/90/110/130
Gangplank
  • Trial by Fire (Passive) damage increased from 55-255 to 55-310
  • Remove Scurvy (W) mana cost lowered from 80/90/100/110/120 to 60/70/80/90/100
Kalista
  • Base mana increased from 250 to 300
  • Base MS increased from 325 to 330
  • AS Per Level increased from 4 to 4.5
Lillia
  • Passive healing ratio changed from 12% AP to 20% AP
  • Watch Out! Eep! (W) Damage 70-150 --> 80-160
Karthus
  • Lay Waste (Q) Monster Mod 85% --> 95%

The Gangplank buffs are looking pretty juicy, giving a late game scaling champion a stronger early game thanks to the buffs to his W. This will mean that he's going to be just that much stronger in the late game.

On the other hand, on-hit Neeko makes a return, so hopefully that will boost her play rate in the future?

Arcana Ryze Splash
Ryze is getting nerfed! | Riot Games

Rengar Adjustments in LoL Patch 12.7

Rengar got a slight rework in Patch 12.6 and Riot will look over the results to make a few adjustments for the next patch to really bring the cat up to par with other jungle champions.

If you're currently struggling against Rengar, don't worry, we've made a list of some of the best counters against the jungle cat, so you can take on this OG pick in all situations. You don't need to waste a ban on him.

ChampionAdjustment
Rengar
  • Q Bonus Damage Reduced by 40% against structures
  • W Bonus Monster Damage: 65-130 --> 85-150

With these changes, Rengar will still be a viable pick in the top lane, since he continues to take down towers quickly, but it will just be dialed back a little since he was taking them with a little too much ease.

System Nerfs in LoL Patch 12.7

A few items and system adjustments are also in order for Patch 12.7, as is usual. Do you agree with the listed items?

SystemNerfs
Winter's Approach/Fimbulwinter
  • Cost 2600 changed to 2700
  • Health changed from 400 to 350
Moonsone Renewer
  • Heal/Shield Power Per Stack changed from 7%(max 35%) to 6%(max 30%)
Galeforce
  • Cooldown changed form 90s to 110s
Time Warp Tonic
  • Immediate Potion Restore changed fmor 50% to 30%
  • Bonus Movement Speed changed from 5% to 4%

System Buffs in LoL Patch 12.7

Just like with the nerfs, we also have to have some item buffs. We have seen a lot of item changes in the last few weeks with fighter item changes, as well as some updates to sustain, so what will Riot have in store for us now?

SystemBuffs
Umbral Glaive
  • Cost Reduced from 2400 to 2300
  • Cooldown 45s changed to 35s
Abyssal Mask
  • Max MR shred changed from 20 to 25
  • Shred Ratio changed form 1% bonus HP to 1.2% bonus HP

Those are all the upcoming changes to League of Legends Patch 12.7, we still haven't heard anything about the upcoming Void Jungler, and we await the final teams to play out their Spring Splits, so we know who will compete at the 2022 Mid-Season Invitational.