LoL Patch 13.1: Buffs, Nerfs & Jax Mid-Scope Update

LoL Patch 13.1 is here, which also marks the start into a new League of Legends season. These are all the buffs and nerfs we find in the first LoL patch notes after filling ourselves with turkey and stuffing.

LoL Patch 13.1 is the first patch of the 2023 year, and it's already got some promising updates coming. When the actual ranked season starts has been revealed as well. Let's go over all the changes in this patch!

LoL Patch 13.1: Jax Mid-Scope Update

Jax is getting a mid-scope update in the newest League of Legends Patch. This isn't a huge mid-scope like that of Olaf where the balance team even renamed one of his abilities. Instead, this is an update to make the champion feel a little better to play without changing all too much.

Jax Mid-Scope Update Abilities

Let's go over the changes in Jax' kit and what the balance team has updated to improve his gameplay.

Leap Strike (Q)
  • Physical Damage: 65/105/145/185/225 (+100% bonus AD)(+60% AP) ⇒ 65/105/145/185/225 (+100% bonus AD) (+0% AP)
Counter Strike (E)
  • Minimum Damage: 55/80/105/130/155 (+50% bonus AD) Physical Damage ⇒ 55/85/115/145/175 (+4% max HP of the target) (+100% AP) Magic Damage
  • Bonus Damage per Attack Dodged: 20% of total damage ⇒ 20% of base damage
Grandmaster's Might (R)
  • Cooldown: 80 seconds ⇒ 100/90/80 seconds
  • 3rd Hit Passive Bonus Magic Damage: 100/140/180 (+ 70% AP) ⇒ 80/120/160 (+ 60% AP)
  • [NEW] Imagine if I had a Real Animation: Jax’s R passive now has updated animations, sound effects, and visual effects


  • Jax swings his lantern around him, dealing 150/250/350 (+100% AP) magic damage to nearby enemies. If he hits a champion he gains 25/45/65 (+40% bonus AD) Armor plus 15/20/25% (+10% bonus AD) per champion hit, as well as 60% of that value as Magic Resist for the next 8 seconds. During this time the passive damage applies every 2nd attack instead of every 3rd

His ultimate has been improved with new animations and is much cleaner. This should improve his gameplay by a lot.

A new fun passive was also added to his kit. Jax will now also have an in-game mini-game with which you can go fishing in the river to earn one extra gold. Oh, and fish champions will give Jax one extra gold as well upon kill. Watch out Nami and Fizz.

League of Legends Patch 13.1 Addresses ARAM Issues

The League of Legends community has been pretty outspoken regarding the changes to ARAM. The map received a small overhaul with an added brush, as well as a new falling tower mechanic which impacts the already small map. Now, Riot is making some balance changes to try and appease the ARAM community.

Marksmen are getting slight buffs, with lifesteal effectiveness on minions getting buffed from 50% to 60%. Marksmen have been the weakest class in ARAM since the changes and this should help them out, especially in the late game.

Death timers have also been a topic of discussion for ARAM players who feel that there is no comeback potential due to the long death timers. With the 12.23 ARAM changes, the death timers were increased by 3 seconds for the late game. Therefore, Riot is shaving off one second off the respawn time from levels 11 to 18.

Champion Adjustments in ARAM

A few specific champions are also be getting adjusted in the new League of Legends patch. For a full list of champion changes check out the Tweet below. A total of 29 champion buffs and nerfs hit ARAM in the patch.

All Item and System Buffs and Nerfs in LoL Patch 13.1

With LoL Patch 13.1 coming after a long break, Riot is making a few key adjustments heading into the start of LoL Season 13. Let's go over the Items and Systems that get adjusted and updated in the first patch of 2023.

SystemAdjustments in LoL Patch 13.1
Axiom Arc
  • Lethality: 10 ⇒ 18
Catalyst of Aeons
  • Damage to Mana: 8% >>> 7%
  • Mana to Healing: 20% >>> 25%
  • Max Healing per Cast: 15 >>> 20
Rod of Ages
  • Health: 300 ⇒ 400
  • Eternity Move Speed Proc Requirement: 250 Healing or Mana Restoration ⇒ 200 Healing or Mana Restoration
  • Eternity Bonus Move Speed Amount: 25% ⇒ 35%
  • Move Speed Duration: 2 seconds ⇒ 3 seconds
  • [UPDATE] Move Speed Decay: Move speed gained from Eternity now decays more slowly

Passive - Eternity

  • Percent of Pre-Mitigation Damage Received Restored as Mana: 8% ⇒ 7%
  • Percent of Mana Cost Spent Restored as Health: 20% ⇒ 25%
  • Maximum Heal per Cast/Second (for Toggled Abilities): 15 ⇒ 20
Abyssal MaskPassive - Eternity
  • Percent of Pre-Mitigation Damage Received Restored as Mana: 8% ⇒ 7%
  • Percent of Mana Cost Spent Restored as Health: 20% ⇒ 25%
  • Maximum Heal per Cast/Second (for Toggled Abilities): 15 ⇒ 20
Catalyst of AeonsPassive - Eternity
  • Percent of Pre-Mitigation Damage Received Restored as Mana: 8% ⇒ 7%
  • Percent of Mana Cost Spent Restored as Health: 20% ⇒ 25%
  • Maximum Heal per Cast/Second (for Toggled Abilities): 15 ⇒ 20
Horizon Focus
  • Ability Power: 85 ⇒ 100
Winter's Approach
  • Total Cost: 2700 ⇒ 2600
  • Health: 350 ⇒ 400
  • Health: 350 ⇒ 400
Tenacity Legend
  • Tenacity per Legend Stack: 5% (+2.5% per Legend stack) ⇒ 5% (+1.5% per Legend stack)
  • Maximum Tenacity at Full Stacks: 30% ⇒ 20%

Jak'Sho and Seraphe's Embrace Adjustments in LoL Patch 13.1

Riot is also making some major adjustment to Jak'Sho as well. The item, meant for tanks, has been one of the most popular items in the entire game with it having a 70%-build rate. Most champions using this item aren't even tanks, so it makes sense that Riot is making some major changes.

They will try to make it neutral on tanks, while weakening it on non tank champions like Irelia, Lillia and Diana who have some insane win rates when building this item.

Seraph's Embrace was on the adjustment board for the League of Legends 2023 Preseason as well, but Riot took those changes off the table since they weren't happy with them. In LoL Patch 13.1 we'll see the actual adjustments go live.

Jak'Sho, the Protean
  • Cost: 3100 ⇒ 3200
  • Voidborne Resilience Stacking: 2 per second (+15% total resists at max stacks) ⇒ 2 per second (+20% bonus resists at max stacks)
  • Drain Damage: 3% of maximum Health ⇒ 80 (+7% bonus Health)
  • [NEW] Champions ONLY: Voidborne Resilience’s drain damage will no longer affect minions and monsters
Archangel's Staff
  • Total Cost: 2600 ⇒ 3000
  • Ability Power: 60 ⇒ 80
  • Ability Haste: 0 ⇒ 10
  • Passive - Awe: Grants Ability Haste equal to 0.5% of bonus mana ⇒ Grants AP equal to 1% bonus mana
Seraph's Embrace
  • [REMOVED] Passive - Empyrean: The Empyrean passive of Seraph’s Embrace has been removed and replaced with Lifeline
  • [NEW] Passive - Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 250 (+ 20% current Mana) shield (90 second cooldown)
  • Passive - Awe: Grants Ability Haste equal to 1.3% bonus mana ⇒ Grants AP equal to 2.5% of bonus mana

All Champion Adjustments in LoL Patch 13.1

Champion Buffs

Riot is adding some buffs to underperforming champions to start off the year. For you off-meta gamers there are some fun changes ahead as well so let's check out the few champions getting buffed in 13.1:


Buffs in LoL Patch 13.1

AD ShacoQ - Deceive
  • Mana Cost: 60 ⇒ 40
  • Backstab Critical Strike Bonus Damage: 30% ⇒ 40%

E - Two-Shiv Poison

  • Magic Damage: 70/95/120/145/170 (+75% bonus AD)(+60% AP) ⇒ 70/95/120/145/170 (+80% bonus AD)(+60% AP)
  • Magic Damage to Targets Below 30% Health of Maximum Health: 105/142.5/180/217.5/255 (+112.5% bonus AD)(+90% AP) ⇒ 105/142.5/180/217.5/255 (+120% bonus AD)(+90% AP)
JayceBase Stats
  • Base Attack Damage: 54 ⇒ 57

W - Lightning Field

  • Base Physical Damage: 55/100/145/190/235/280 ⇒ 60/110/160/210/260/310

Q - To the Skies!

  • Magic Damage Per Second: 25/40/55/70/85/100 ⇒ 35/50/65/80/95/110
LissandraBase Stats
  • Health Growth: 104 ⇒ 110

Q - Ice Shard

  • Slow: 16/19/22/25/28% ⇒ 20/24/28/32/36%

W - Ring of Frost

  • Cooldown: 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds
SionBase Stats
  • Base Health: 615 ⇒ 655

Q - Decimating Smash

  • Damage When Fully Charged: 70/135/200/265/330 ⇒ 90/155/220/285/350
XayahBase Stats
  • Base Attack Speed/Attack Speed Ratio: 0.625 ⇒ 0.658
Twisted FateQ - Wild Cards
  • Cooldown: 6 seconds at all ranks ⇒ 6/5.75/5.5/5.25/5 seconds

W - Pick A Card

  • Blue Card Magic Damage: 40/60/80/100/120 (+100% AD)(+90% AP) ⇒ 40/60/80/100/120 (+100% AD) (+115% AP)
  • Red Card Magic Damage: 30/45/60/75/90 (+100% AD)(+60% AP) ⇒ 30/45/60/75/90 (+100% AD)(+70% AP)

Champion Nerfs

The nerf list is a bit longer than the buff list, with certain outliers continuing to dominate the meta. Dr. Mundo, Aatrox and Yuumi continue to be some of the most annoying champions in the game, but K'Sante has also shown how much of a threat he can be in pro play.

New LoL Skins: All League of Legends Skins Released in 2023


Nerfs in LoL Patch 13.1

AatroxP - Deathbringer Stance
  • Bonus Percent Maximum Health Damage: 5-12% (based on level) ⇒ 4-10% (based on level)

E - Umbral Dash

  • Passive Increased Healing during World Ender: 25/30/35/40/45% ⇒ 20/24/28/32/36%

R - World Ender

  • Bonus Movement Speed: 60/80/100% ⇒ 50/65/80%
Dr. MundoBase Stats
  • Base Health: 653 ⇒ 613
  • Armor Growth: 4.2 ⇒ 3.7

E - Blunt Force Trauma

  • Bonus Attack Damage: 2.5/3/3.5/4/4.5% of maximum health ⇒ 2/2.5/3/3.5/4% of maximum health
FioraP - Duelist's Stance
  • Maximum Health Damage AD Scaling: 4.5% maximum health true damage per 100 AD ⇒ 4% maximum health true damage per 100 AD

Q - Lunge

  • Physical Damage: 70/80/90/100/110 (+ 95/100/105/110/115% bonus AD) ⇒ 70/80/90/100/110 (+ 90/95/100/105/110% bonus AD)
K'SanteBase Stats
  • Base Movement Speed: 335 ⇒ 330

P - Dauntless Instinct

  • Base Damage: 10-25 (based on level) ⇒ 5-20 (based on level)

W - Path Maker

  • Minimum Physical Damage: 4.25/4.5/4.75/5/5.25% of target's maximum health ⇒ 2/2.25/2.5/2.75/3% of target's maximum health
  • Maximum Physical Damage: 8.25/8.5/8.75/9/9.25% of target's maximum health ⇒ 7/7.25/7.5/7.75/8% of target's maximum health
RammusBase Stats
  • Base Attack Damage: 56 ⇒ 53
  • Base Health: 634 ⇒ 614

W - Defensive Ball Curl

  • Flat Armor: 40 ⇒ 25
  • Percent Armor: 60/70/80/90/100% ⇒ 40/55/70/85/100%
  • [NEW] OK Math: Flat resists granted by Rammus’ W are now also amplified by the percent resists that are granted by W
YuumiQ - Prowling Projectile
  • Base Damage: 50/90/130/170/210/250 ⇒ 50/80/110/140/170/200
  • Empowered Base Damage: 60/110/160/210/260/310 ⇒ 60/100/140/180/220/260
ZeriBase Stats
  • Attack Damage Growth: 1.5 ⇒ 1.3

Q - Burst Fire

  • Total Base Physical Damage: 15/18/21/24/27 ⇒ 15/17/19/21/23

Mordekaiser was going to get nerfed as well, but those changes were pulled from the patch so expect some Mordekaiser updates in future patch updates.

Mythmaker galio splash
League of Legends: Let's celebrate the year of the rabbit in style! | © Riot Games

Upcoming Skins in LoL Patch 13.1

A new set of skins makes its way onto live servers with LoL Patch 13.1. We're getting new Mythmaker skins to celebrate the Lunar New Year. Lunar New Year skins are nothing new in League of Legends, but Riot always finds unique new concepts for them.

Champions Getting Mythmaker Skins

  • Mythmaker Zyra
  • Mythmaker Galio
  • Mythmaker Irelia
  • Mythmaker Sivir
  • Mythmaker Garen
    • Mythmaker Sivir Prestige Edition

Irelia is getting a legendary skin, while Sivir is getting her first prestige skin as well. An old skin also makes a comeback in the mythic shop with Porcelain Lissandra getting her own prestige in 13.1.

These are all the changes in League of Legends Patch 13.1. The year is starting off strong, now with all the jungle changes that have been implemented it's about time we can finally start playing ranked again to earn ourselves a Victorious skin for Season 13... damn I'm old.

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